Acmlm's Board - I2 Archive - Super Mario World hacking - Anyone already made these blocks?
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Kailieann
Posts: 26/106 |
*tests* nope. Just a whole lot of nothing. |
Smallhacker
Posts: 2179/2273 |
Odd... Bob-omb SHOULD be 9A on that list... |
Kailieann
Posts: 25/106 |
Thanks |
jp
Posts: 4/12 |
Try this code for block #5 (end level with boss defeated music) :
A9 0B 8D FB 1D A9 FF 8D 93 14 60
Change byte #2 for different songs |
Kailieann
Posts: 22/106 |
Done.
Values that freeze the game: 56-58, 5A-5D, 5F, 60, 62, 64-67, 6A, 6B, 6D-75, 77-7C, 7E, 7F, 81, 83-89, 8B, 8C
Minor graphical glitches (or does nothing): 61, 63, 6C, 80, 82, 8A
Weird effects: 59 - Creates a backwards gold P-switch that hangs in the air and scares Yoshi away if they collide 5E - Makes Mario moonwalk while riding Yoshi. Also makes Caped Mario's spin only hit the left. 68 - Hurts/Kills Mario (this one could actually be useful if you want to give the player the option of becoming small at the press of a button) 69 - Creates a glitched sprite that hangs in the air. Yoshi can bounce on top of it, but it scares Yoshi away or hurts/kills Mario from the bottom or sides 76 - Blasts Mario to the right. This would be awesome as a speed-booster powerup, except that it glitches the level and usually ends up with Mario getting killed 7D - Spawns a glitched enemy sprite. Seems to act like a shellless koopa.
Unfortunately, upon testing, it seems that the Para-Bomb explodes as soon as it hits the ground, so there's no real use for it in combination with the Bob-Omb Smash block I mentioned. Guess I'll have to put actual Bob-Ombs into the levels. |
UnsurpassedDarkness
Posts: 741/746 |
Oh, I didn’t notice there was that many that were untested. I guess it might be, but I don’t feel like testing those right now… if someone else wants to and finds any more, then be sure to tell me, okay? |
Kailieann
Posts: 21/106 |
Bob-Omb might be one of the 55 untested ones, but Para-Bomb might be better anyways. Some of the others have potential, too. |
UnsurpassedDarkness
Posts: 739/746 |
Make a copy of one of the blocks (ex. gq1) and change the fifth byte to the sprite you want.
08 E2 30 A9 xx 8D C2 0D A9 29 8D 93 16 A0 01 28 60
Use this list to determine what number to use:
From a text file: ________________________ ( Item Box Values List ) ¯) October 8, 2003 (¯ (¯ By: jeffreymroberts ¯) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ (What this List Is) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It's a list of all of the values that can be used with the RAM Address $0DC2. IN PLAIN ENGLISH: It's a list of all the sprites that can be put into the item box. __________ [Thanks To:] ¯¯¯¯¯¯¯¯¯¯ Alaric: For his version of the list. Available at: http://acmlm.overclocked.org/board/thread.php?id=29392 FuSoYa: For some sprite names, and info about how these values can be derived from the values used in LM. BMF54123: For starting the thread that inspired it all. Check it out at: http://acmlm.overclocked.org/board/thread.php?id=33935
_________________ (Uses for the List) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Custom Blocks & Other ASM Hacks - Cheat Code: 7E0DC2xx (xx is the hex value from the list.) _________ (The List!) ¯¯¯¯¯¯¯¯¯ VALUE = SPRITE NAME ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 00 = Nothing 01 = Mushroom 02 = Fire Flower 03 = Invincable Star 04 = Feather 05 = 1-Up Mushroom 06 = Vine 07 = Fireworks 08 = Goal Tape 09 = Princess Peach (Ending) (Messes up Mario's movements) 0A = Balloon 0B = Flying Red Coin 0C = Flying Golden 1-Up Mushroom 0D = Flying Key! 0E = Changing Item 0F = Slot Machine Block 10 = Backwards Left-Flying ? Block with Coin 11 = Backwards Left-Right Flying ? Block with Coin 12 = Nothing? 13 = Caterpillar 14 = Lakitu's Cloud 15 = ??? (Sends Mario flying to the right!) 16 = Layer 3 Smash 17 = Birds from Yoshi's House 18 = Clouds from Yoshi's House 19 = Fire from Yoshi's House 1A = Ghost House Exit Door 1B = Invisible Warp Hole Blocks 1C = Scale Platforms 1D = Large Green Gas Bubble 1E = Chargin' Chuck 1F = Splitin' Chuck? 20 = Bouncin' Chuck? 21 = Whistlin' Chuck? 22 = Clappin' Chuck? 23 = Puntin' Chuck? 24 = Pitchin' Chuck? 25 = Another Chuck? 26 = Volcano Lotus 27 = Sumo Brother 28 = Hammer Brother? 29 = Flying Blocks for Hammer Brother 30 = Grey Platform On Chain (Solid Platform?) 31 = Floating Spike Ball 32 = Fuzzball/Sparky 33 = HotHead 34 = Iggy's Ball (Boss Level) 35 = Blargg 36 = Renzor (Nothing?) 37 = Fishbone 38 = Rex 39 = Wooden Spike 3A = Wooden Spike 2 3B = Fishin' Boo 3C = Boo Block 3D = Stationary Boo? 3E = Eating/Creating Block 3F = Falling Spike 40 = Bowser Statue Fireball 41 = Grinder 42 = Sinking Fireball (Boss Battle) 43 = Reflecting Fireball? 44 = Upper Right Carrot Top Lift 45 = Upper Left Carrot Top Lift 46 = Message Box 47 = Timed Lift (No Time?) 48 = Grey Moving Castle Block 49 = Bowser Statue? 4A = Sliding Koopa 4B = Swooper Bat 4C = Mega Mole 4D = Grey Platform 4E = Flying Grey Turnblocks 4F = Blurp Fish 50 = Porcu-Puffer Fish 51 = Grey Platform That Falls 52 = Big Boo Boss 53 = Dark Room with Spotlight 54 = Invisible Mushroom 55 = Switch for Dark Room 56 - 8C = (crashes? / glitches? / untested) 8D = Green Koopa, No Shell 8E = Red Koopa, No Shell 8F = Blue Koopa, No Shell 90 = Yellow Koopa, No Shell 91 = Green Koopa 92 = Red Koopa 93 = Blue Koopa 94 = Yellow Koopa 95 = Green Koopa Flying Left 96 = Green Bouncing Koopa 97 = Vertical Flying Red Koopa 98 = Horizotal Flying Red Koopa 99 = Yellow Koopa with Wings 9A = Nothing? 9B = Keyhole 9C = Goomba 9D = Bouncing Goomba With Wings 9E = Buzzy Beetle 9F = Nothing? A0 = Spiny A1 = Falling Spiny A2 = Horizontal Fish A3 = Vertical Fish A4 = Unused Non-Swimming Fish A5 = Surface Jumping Fish A6 = Display Level Message 1 (Doesn't Work) A7 = Classic Pirhana Plant A8 = Bouncing Football A9 = Bullet Bill AA = Hopping Flame AB = Lakitu (Doesn't Work?) AC = Magikoopa AD = Magikoopa Magic AE = Falling Coin AF = Green Vertical Net-Climbing Koopa B0 = Red Vertical Net-Climbing Koopa B1 = Green Horizontal Net-Climbing Koopa B2 = Red Horizontal Net-Climbing Koopa B3 = Thwomp B4 = Thwimp B5 = Big Boo B6 = Koopa Kid (Nothing) B7 = Classic Pirhana Plant B8 = Sumo Brother's Fire Lightning B9 = Green Koopa, No Shell BA = Nothing? BB = Spike Top BC = Portable Spring Board BD = Dry Bones, Throws Bones BE = Bony Beetle BF = Dry Bones, Stay on Ledge C0 = Vertical Fireball C1 = Boss Fireball, Stationary C2 = Green Yoshi C3 = Chrashes? / Glitches C4 = Boo C5 = Eerie (Stationary?) C6 = Eerie, Wave Motion (Moves Up and Down? C7 = Urchin, fixed vertical/horizontal (Stationary?) C8 = Urchin, wall detect (Stationary?) C9 = Urchin, Wall Follow CA = Rip Van Fish CB = Pow (Nothing?) CC = Para-Goomba CD = Para-Bomb CE = Dolphin, Horizontal CF = Dolphin 2, Horizontal D0 = Dolphin, Vertical D1 = Torpedo Ted D2 = Directional Coins, No Time Limit, Restarts Music D3 = Diggin' Chuck D4 = Jumping Fish, doesn't need water D5 = Diggin' Chucks Rock D6 = Growing/Shrinking Pipe End D7 = Goal Point ? Sphere D8 = Pipe Dwelling Lakitu D9 = Exploding Block, Green Shell-less Goomba DA = Ground Dwelling Monty Mole DB = Ledge Dwelling Monty Mole DC = Jumping Pirhana Plant DD = Jumping Pirhana Plant, Spit Fire DE = Ninji DF = Moving Ledge Hole (Ghost House) E0 = Nothing? E1 = Climbing Net Door? E2 = Checkerboard Platform, Horizontal (Grey Platform?) E3 = Flying Rock Platform, Horizontal E4 = Checkerboard Platform, Vertical (Grey Platform?) E5 = Flying Rock Platform, Vertical E6 = Turn Block Bridge Horizontal And Vertical E7 = Turn Block Bridge Horizontal E8 = Brown Platform, floats on Water E9 = Checkerboard Platform That Falls (Brown Platform?) EA = Orange Platform, floats in water EB = Orange Platform, Goes on Forever (Falls?) EC = Brown Platform on Chain ED = Flat Green Switch Palace Switch EF = Brown Platform, Line Guided F0 = Brown Platform, Line Guided F1 = Rope Mechanism F2 = Chainsaw, Right F3 = Upside Down Chainsaw, Right F4 = Grinder, Line Guided F5 = Fuzzball, Line Guided F6 = Nothing? F7 = Coin Game Cloud F8 = Spring Board, Left F9 = Spring Board, Right FA = Invisible Solid Block FB = Dino Rhino FC = Dino Torch FD = Pokey (Falling Head?) FE = Super Koopa, Red Cape, Swoop FF = Super Koopa, Yellow Cape, Swoop
I haven’t checked to see if a bob-omb is compatible with the Item box or not, but I don’t see why it wouldn’t be. Okay, bob-omb isn’t on that list… I guess you have to use a para-bomb (CD) instead. |
SoNotNormal
Posts: 614/793 |
Well, I don't know much about the custom blocks, those ideas are good, but I think it might take a bit of work. But I REALLY like your layout, it's very nice. And that Mario joke in the bottom right corner is great |
Bio
Posts: 426/458 |
these block in the switch palace depend one level, you can edit in wich level they are in LM, and also, I never seen a sprite creating block(exept the one in blktool) |
Kailieann
Posts: 19/106 |
1. Thanks 2. Could be. 3. Indeed. Just thought I'd see if anyone else had already done it, save myself some trouble. 4. Shouldn't be too difficult. It just needs to change Mario's Y position. 5. I've not tried toying around with music yet, but yeah, I figure it'd be easy enough. 6. If there's a single RAM address that stores what power Yoshi has then it should be easy enough. If not, then it should be possible with a bunch of branch statements to check what Yoshi is being ridden and what's in its mouth. 7. There's an instant bob-omb explosion block on the page, I could try adding the block smash code to that. 8. When you step on the switch palace switches, a message pops up saying that it will turn the empty switch boxes into the normal ones, but the switch boxes it shows aren't part of the message itself, they're sprites that (I assume) were put there by the switch. I'd like a block that can do the same, only with a sprite of my chosing. |
Bio
Posts: 424/458 |
1.find it on Custom block workshop 2.not sure If this sprite is compatible with the Item box 3.look easy to do 4.Not sure If this possible without a lot of ASM 5.Look easy, again 6-7:view #4 8:???? what do you mean |
Kailieann
Posts: 18/106 |
I have a couple of blocks I want to have for the hack I'm working on, but I figured I'd see if anyone's already made them, or if they'd be willing to lend a hand in making them.
A ? block that puts a key into your item box A ? block that puts a bob-omb into your item box Character change block (like the Mario/Luigi blocks 183/184 in Blocktool, but switches back and forth between them) Top/Bottom Wrap blocks (like the Left/Right Wrap blocks 328/329 in Blocktool, but for horizontal levels) End Level block that plays the boss defeated music instead of the normal level end music Breakable block that can only be smashed from above by Yoshi with a yellow/flashing shell (or yellow Yoshi with any shell) Breakable block that can only be smashed by an exploding bob-omb A block that makes something appear (like how the switches in the switch palaces make sprites of the [ ] and [!] appear in the text box) |
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