Acmlm's Board - I2 Archive - Super Mario World hacking - Replacing level counter?
User | Post |
Smallhacker
Posts: 2177/2273 |
Just in case you didn't know, I've made a program for editing that (and other) text. Link |
Bio
Posts: 423/458 |
Acording to hyperhacker post in the smw rom adress thread the save game fonction is at 1DC9 and the load Game is at 1EEF |
Kailieann
Posts: 13/106 |
Okay. So now I know where the data is. How do I make it point to somewhere else?
As in, instead of loading 1F2E when the player saves the game, how would I make it load, say, 7EC100 instead? |
Bio
Posts: 422/458 |
I think the number shown depend on ram 7E1F2E, its the number of level beat, and for unused ram, there a lot of them, just look at the memory map |
Kailieann
Posts: 12/106 |
Does anyone know how to change the pointers for what gets shown next to the saves at the start? As in:
Mario A ... $1 Mario B ... $2 Mario C ... $3
I'd like to replace them with something else.
Also, does anyone know how the game tracks which save is in use?
And if someone could provide a few known unused RAM addresses that I can store custom data in, I need at least five, please and thanks. |
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