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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB3 Screenshots (Insectduel)
  
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insectduel
Posts: 176/203
This will take a while people. I have an interview about next week. I can still get a chance of releasing it before it got delayed.
Bio
Posts: 436/458
Originally posted by insectduel
Originally posted by Santa Claus
Originally posted by insectduel

Lost Dungeon (This will anwser to Hyperhacker's problems)

What problem?


About that glitch... Remember


See here


That's it I'm not giving any more screenshots. My hack is completely done but I will release a demo soon. More changes may apply.

Peter_ac will release it as soon the Raccoon is fixed.


just to specify, I the one who got a problem with this graphical glitch
insectduel
Posts: 168/203
I'm sorry people but the hack I made will be ON HOLD for a while. It seems that I cannot get though the mailing address.

I have to go to work Tomorrow so you will have to wait at least a month or Next Saturday and Sunday.

I've also have the NES hack I made but AP will do everything it can. AP will distribute the NES hack while I'm not here.
XPeter
Posts: 904/963
No, don't send me stuff at Hotmail. My profile says Gmail, so just use that. I only use Hotmail for MSN.
insectduel
Posts: 164/203
Originally posted by Santa Claus
Think you can cut the off-topic spoilers?


I won't do it anymore. from now.. Make's me angry with my present life right now.

With Zachio's post they WERE supposed to be Fire-chomps but I am not responsible with the Enemy GFX Sprites in this hack. It's up to Pete if necessary.
Chris
Posts: 878/922
The new sets of screens look very well! I do have to agree with Zachio on the chomp...
TapTap
Posts: 265/405
Look, it's not part of his layout.


The chomp Looks a little wierd here.

Other than that, looking good!

[offtopic]Did you know, insectduel, that you're user #2222?[/offtopic]
Kailieann
Posts: 74/106
Originally posted by Santa Claus
Think you can cut the off-topic spoilers?


I'm pretty sure that's part of his layout.
HyperLamer
Posts: 7921/8210
Think you can cut the off-topic spoilers?
insectduel
Posts: 162/203
Originally posted by peter_ac
There's no rush to release it, insectduel. Just take your time at it. Send it to me soon and I'll fix up Raccoon Mario and stuff. Also, have you designed an overworld for this game? If you haven't, I will.



I just did, yesterday. Check Hotmail.com. If it's not here i'll just send it on another address. And yes the overworld map is complete. I copied MEGABYTE'S overworld map data.

Spoiler:
If I'm not hired for work on Monday I'm gonna kick their asses. That is a discrimation for not hiring people. I supposed to work on the sub sandwich corpation called Subway.
XPeter
Posts: 902/963
There's no rush to release it, insectduel. Just take your time at it. Send it to me soon and I'll fix up Raccoon Mario and stuff. Also, have you designed an overworld for this game? If you haven't, I will.
insectduel
Posts: 156/203
Originally posted by Santa Claus
Originally posted by insectduel

Lost Dungeon (This will anwser to Hyperhacker's problems)

What problem?


About that glitch... Remember


See here


That's it I'm not giving any more screenshots. My hack is completely done but I will release a demo soon. More changes may apply.

Peter_ac will release it as soon the Raccoon is fixed.
HyperLamer
Posts: 7798/8210
Originally posted by insectduel

Lost Dungeon (This will anwser to Hyperhacker's problems)

What problem?
Nebetsu
Posts: 1498/1574
Looks totally awesome! ^^ I love the screenshots and I can't wait until you put out a patch.
Link2004
Posts: 244/254
Originally posted by insectduel

BLOCKTOOL QUESTION
I need to know the blocktool for entering pipes activates either the Normal, Incomplete, or a secret exit like the ones in SMB3.


I looking for something like this,too. But I don't believe you can make a block that activates when Mario enters a pipe since he has to touch a block in order to activate it, but I could be wrong.
XPeter
Posts: 893/963
Looks great, insectduel, and I'm not just talking about the GFX (That would be quite cocky. ) Whenever you can, send it to me and i'll update the raccoon mario for you. Keep up the great work.
insectduel
Posts: 149/203
Originally posted by Rain Man
How does the big question block work?


I'll think about it, but my brother might use the blocktool to activate that big question block.



BLOCKTOOL QUESTION
I need to know the blocktool for entering pipes activates either the Normal, Incomplete, or a secret exit like the ones in SMB3.
Rain Man
Posts: 370/378
How does the big question block work?
insectduel
Posts: 146/203
New levels I built


Lost clouds 3


Lost Clouds 4-1


Lost Plains 2 (Info)


Lost Plains 2 (Info)


Lost Plains 2 (Water Part)


Lost Plains 2


Lost Dungeon (This will anwser to Hyperhacker's problems)


Lost Plains 1 (Info)


Lost Plains 1


Lost Pipe


Lost Clouds 4-2

I have one more level to make before all the BLOCKTOOL stuff on Scrolling pipes and teleport vertical block. This includes Jelectros on a Lost Ice level with the World 7-4 autoscrolling.



XPeter
Posts: 864/963
Paper Bag, I made SMB3, but I'm letting insectduel built new levels in that game, which means he's also using my GFX and ASM hacks. Glad I could help, insectduel. The new screens look great by the way!

The SMA4 levels? Thank Peardian for the level maps.
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMB3 Screenshots (Insectduel)


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