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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario's Fireball Pallete
  
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XxShaynee2xX
Posts: 34/102
So the only way would probably be to let the sprites be changed too...
Mattrizzle
Posts: 64/75
Mario's fireball uses the palette that is used by most yellow sprites, so that would affect Yellow Koopas, Yellow Yoshis, Sumo Brothers, Goombas, and Cheep-Cheeps, as well as most of the other fire sprites.

Edit: The Cape Feather and the stars from the spin stomp would also be affected.
TapTap
Posts: 189/405
I believe it may fall under the pallete for the red sprites if I'm right... no guarentees on that, though... FuSoYa did that in his hack.
Link2004
Posts: 239/254
I seen in the rom address thread how to change Mario's fireball pallete in a hex editor, but what I want to know is what pallette or palletes in Lunar Magic that changes the color of it? I want it to look green ( like Luigi's in Super Smash Brothers), and what other things that i'll mess up if I change this?
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario's Fireball Pallete


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