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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Is this supposed to happen?
  
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XxShaynee2xX
Posts: 53/102
o.... k. now it works. thanks!
BMF98567
Posts: 1174/1261
OK, guys, there's a REALLY easy way to tell which setting a sprite needs (and OMG, it's even in the help file!). Let's say we want to use the brown platform on a chain, sprite 5F. Open the sprite header dialog, and scroll down to entry 01:

01: M:06-00=06 SP:5F,64 M1:08-06=02 M2:08-00=08

See the "SP:5F,64" there? That means this entry is intended to be used with sprites 5F and 64 (line-guided rope).

Seriously, it's that easy.
Bio
Posts: 388/458
Just look at the sprite memory in a original level that have the sprite that cause glitch, but never forget that some sprite are incompatible together(like Big boo and the green bubble)
Glyph Phoenix
Posts: 609/745
Uh... no. There are a lot of settings that work for a lot of sprites, peter_ac, but 0B, IIRC, is the only one that works for big boo and there's a bunch of other sprites that require special settings.
XPeter
Posts: 854/963
setting 0E seems to work for most sprites.
FPI Productions
Posts: 17/33
Originally posted by Knight of Time
Just mess around with the settings until you come up with the right one.


I think there is an easier way for this. Instead of trying every setting, you could just open an unhacken SMW-rom, go to a level area which contains for example a big boo or the bubbles, Banzai Bill or whatever and take a look which setting is used in this area. So you can't be wrong.
Knight of Time
Posts: 110/125
Yes, this has to do with the Change Properties in Sprite Header option.

The sprites you mentioned use up quite a bit of memory, so in order to use them without having parts of them, other sprites, or Mario himself disappear, you have to change the setting in the top menu.

Just mess around with the settings until you come up with the right one, but don't use too many of the sprites that take up quite a bit of memory together, or virtually no setting will help (I learned this the hard way in my hack while working on a fortress level).
XxShaynee2xX
Posts: 20/102
Every time a make a level and use certain sprites such as Big Boo, Wiggler, or
a large green gas bubble, sprites seem to disappear! Even Mario! Is there a way I
can fix this?
Acmlm's Board - I2 Archive - Super Mario World hacking - Is this supposed to happen?


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