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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A quick question about GFX
  
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Sukasa
Posts: 1902/1981
I should have worded that better- How is it compressed in the ROM? I need to decompress it before DMA'ing it to VRAM, but I don't know the algorithm.
HyperLamer
Posts: 7507/8210
Graphics aren't compressed in VRAM.
Sukasa
Posts: 1901/1981
Does anyone know where in VRAM the layer 3 graphics are, and the compression used on them? I'm putting together a shop system, but because of the vast amounts of custom graphics involved in the menus and such, I need to use my own graphics file. Could anyone help, please? I already have the transfers for the actual tilemap planned out, I just need the GFX compression/uploading info (what algorithm to use for decompression, where in VRAM to upload to).

If GFX uploading is in qwertie's SNES doc and I missed that, please tell me and I'll look again. Thanks muchly for any help on the matter.
Acmlm's Board - I2 Archive - Super Mario World hacking - A quick question about GFX


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