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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Post some SMB3 Hacks! (And Question)
  
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Nebetsu
Posts: 1532/1574
I should make one just for this thread! ^^
cds113089
Posts: 36/46
Dahrkdaiz's hacks are awesome, but the links on his site are dead, unfortunately.
insectduel
Posts: 147/203
What about Dahrkdaiz's SMB3 hacks. They should be posted here. I just realized Frank15's Second complete hack rewritten the story and the levels from the incomplete hack I still had.
TheGreatWhiteDope
Posts: 96/108
http://board.acmlm.org/thread.php?id=19545

Well, its a world 1 demo so I figured I'd post it, also since I fixed the IPS patch for it.
insectduel
Posts: 144/203
My screenshots is very late


World 6-7


World 7-6


World 8 Fortress


World 1-5

I might plan to make the e-reader levels for the NES even though there are no ace coins or SMW enemies or Acmlm's Strangebros 3 for SNES. In fact it's a whole damn reason why I made Frank15's levels for my SNES hack in the first place.
aioria1981
Posts: 168/234
There are plenty of tools in the useful tools sticky in this forum
beneficii
Posts: 544/567
lags_80,

Do you want me to help you with the overworld?
lags_80
Posts: 99/102
My SMB3 Hack: Blue Mario Bros 3. Not completed, Some people disliked it.

  












Download IPS

Maybe Next Year i will complete it
luisv
Posts: 7/12
Woot! Thanks. I now know how to change palette colours!

But, I'm still not sure how to change Overworld Tiles. I tried YY-Chre, and it's not actually a user- (newb) friendly program. Ideally I'd like to draw my own tiles (for overworld) and copy them into the actual ROM.


P.S. Post more SMB3 hacks!
beneficii
Posts: 540/567
Originally posted by luisv
Ugh. You can only change palette colours in SMB3 by hex? NOOooooooo.

Btw, how do change some overworld graphics in SMB3? For example, I'd like to change the Spade Bonus level box to something else. (instead of a spade maybe a heart)

Keep those SMB3 Hacks coming!!


My map editor doesn't support palette changing, but hukka's Workshop and Acmlm's Discombobulator do.

Also, you can edit the graphics for the overworld directly starting at this address:

0x45010

The sprites are at:

0x48010

Also, starting here and lasting 0x400 bytes is:

0x18010

You see, there are a 0x100 tiles that you can edit the overworld with; they are 16x16 tiles built from 4 8x8 tiles. The 0x400 bytes determine what tile number make them up at the 0x45010 tile page; the first 0x100 bytes in that table do for the upper left tile, the second 0x100 do for the lower left tile, then for the upper right, and finally the lower right.

Does that make sense?
TapTap
Posts: 196/405
Actually, if you have SMB3Discombobulator, you can edit the palletes of the overworld, but I don't know about in levels...

Graphics: just like any other game TILE EDITOR
insectduel
Posts: 130/203
I have the Most RECENT version of SMB3 The lost levels for SMAS.

http://www.tekhacks.net/main.htm

MUST GO HERE.

My disk drive is broken so I give you screenshots Tomorrow about the Errors of the First Version.

luisv
Posts: 6/12
Ugh. You can only change palette colours in SMB3 by hex? NOOooooooo.

Btw, how do change some overworld graphics in SMB3? For example, I'd like to change the Spade Bonus level box to something else. (instead of a spade maybe a heart)

Keep those SMB3 Hacks coming!!
aioria1981
Posts: 159/234
To change palette colors you may use nesten. Just put the menu Vid/palette console and you can view the hexs that are used at a certain part of the game being emulated (you must click in the game screen and then go back to the palette console to refresh it). Then write back the values in groups of four (horizontally) and remember that sequences (for example, in the title screen the first group of 4 is the sequence $#370f3016). So search in an hex editor that sequence(s) and change it(them) by another values (In the same palette console the values of the color bytes and its respective color are shown). Then see the results. (If it dind't work, try just searching for three of the 4 bytes, the last 3 are recommended, and replace them for another value. Don't search less than 3 bytes or you can mess with another values) To be sure that those are palette values in the editor, see if there are values next to the group below $#40

That's it
TapTap
Posts: 183/405
ONOES THE 3 LEVEL HACK OF DOOM!


luisv
Posts: 5/12
Woot! I'm happy to see more SMB3 hacks.

I wanted to ask (since I am working on my own SMB3 hack) How do I change the palette colours? Also how would I change a "block" image on the world map? I tried using YY-CHR but it's a disaster... Seems more like gibberish.

Any help would be greatly appreciated.
Schwa
Posts: 2139/2214
Super Mario Bros. CHAOS CONTROL... But of course you've already played this one. I'm just posting it here because you ask for hacks so nicely.

Screenshots:
World 1, Murky CourtyardWorld 1-3World 2-2
World 3, Magictrick LandWorld 5, Fortress AWorld 7-6
Googie
Posts: 575/624
On Frank15's site, you'll find two SMB3 hacks that are complete, and they're good, too.
luisv
Posts: 4/12
Yay! Some SMB3 hacks. However it'd be nice to see more complete ones.. (not graphic hacks, no offence)

Post more! (If you can. I'm sure other people would be interested in seeing more too)
biejor1
Posts: 56/63


http://198.64.150.251/jlb/mario3cape.ips
This takes Super Mario Bros 3 (U) (PRG 1).nes and converts all the raccoon Mario graphics to cape mario, including replacing the leaf with the feather. Tanooki is unaffected. This is graphics ONLY, so while it will behave the exact same as Raccoon, it can probably be used in addition to most of your favorite hacks to give them a new look. (I for instance added it to Mario Chronicles which already used a bunch of SMW graphics).
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Rom Hacking - Post some SMB3 Hacks! (And Question)


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