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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Note on the status bar for ayone who could use it
  
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Glyph Phoenix
Posts: 600/745
I move the bonus star counter and the bottom two tiles mess up. If it was X and Y related, then why was the bonus star counter placed on top of a no-flip 2 digit counter? To be fair, I didn't really try very hard to solve the problem; I just moved on to something else.
TapTap
Posts: 152/405
It looks like the place that the large bonus star counter starts. and I never really screwed around with SWMSBE, I just replaced "TIME" with a clock .
Smallhacker
Posts: 2138/2273
The large bonus star counter won't work correctly in SMWSBE? What's wrong with it?
Glyph Phoenix
Posts: 595/745
No, I encountered that problem as well while I was working on my status bar today and I don't use BMF's addon. It might be a remnant of the large bonus star counter that Smallhacker didn't fully understand, and therefore didn't remove. Because the large bonus star counter and SMWSBE never worked together entirely correctly.
Sukasa
Posts: 1890/1981
I don't know if this has a connection to BMF's levelnames.bin code or not, but on the status bar, there is one tile that seems to be written as black constantly. It's the malcoloured "0" in the screen below.

Acmlm's Board - I2 Archive - Super Mario World hacking - Note on the status bar for ayone who could use it


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