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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Event question
  
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Cyber_Dragoon276
Posts: 2/17
Thanks for the info. Should be releasing Demo 2 shortly. I need to come up with good level designs as well as an overworld design (something I'm not best at!)
Geno
Posts: 202/206
I also remember that there is an issue about destroying switch palaces (probably castle too) in the event numbers 70 to 77. Event 0 was once questioned about, but FuSoYa used it in DWTLC normally, that should confirm that it's working. And 77 is 120 in hex. Just don't say "77", we're not COMPLETE hexadecimal geeks.
KATW
Posts: 405/3959
Originally posted by playstation3
yep 77 max BUT some of the events have parts a, b, c etc and some are just plain numbers.

For example 1, 2, 3abc, 4 etc... I think?


Nope, not by my books. Its 77 events, 120 total exits... I think you just mean secret exits, which actually take up the event number of the level plus one
Keikonium
Posts: 28/-2459
yep 77 max BUT some of the events have parts a, b, c etc and some are just plain numbers.

For example 1, 2, 3abc, 4 etc... I think?
Toadeeboy
Posts: 134/264
I think you can only get 77. Sorry.
Cyber_Dragoon276
Posts: 1/17
Can the number of events be incresed? Fusoyas' Demo Worlt:TLC looks as though there are more than what your offered. If it can be increased, please let me know. I'm just worried about running out of events!

(On another note, I'd like to apologise for my absence at these board, family issues and college work, glad to be back though.)
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Event question


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