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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Need an overworld designer?(return)
  
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Toadeeboy
Posts: 227/264
Originally posted by KP9000 @fter$hok
Why did JJ64 get priority over me? I posted a while back before he did...

Or is it you are just gathering information?...

I will need overworlds other than the ones I need, and these overworlds are very flexible. Alter them as you see fit.




As the assistant overworld creator, I guess I can pick which ones I like, and after all you are on SM_Gamer's priority list.
KP9000
Posts: 103/261
Why did JJ64 get priority over me? I posted a while back before he did...

Or is it you are just gathering information?...

I will need overworlds other than the ones I need, and these overworlds are very flexible. Alter them as you see fit.

JJ64
Posts: 31/919
The normal music works, and a few different colors might be nice. I don't have any ExGFX, the level 1 tile editing is good, and I don't mind setting the level numbers myself.
Toadeeboy
Posts: 213/264
Do you want ExGFX, different colors or just plain tile and layer 1 editing? And also what about the musics. You'll have to set the level numbers yourself.
JJ64
Posts: 26/919
Thanks! I didn't start the hack, though. I had completed one like it, but I lost it.
Cardcaptor Yoshi
Posts: 10/30
Originally posted by SM_Gamer
Cardcaptor Yoshi:I'm nearly finished. I was unable to get the required levels for the speical zone so I added an 'Ultra Secret Zone'. With the overworld, I have added a level from the unreleased SMWUM V4 that would go perfect with the volcano.



I'm confused. What do you mean by "getting the required levels" and "adding a level"? Otherwise, sounds like you're making really quick progress! Thanks for your help!
Toadeeboy
Posts: 202/264
Originally posted by JJ64
Okay, I've got something (hopefully a challenge, if possible)...

World 1: Sub-Map
Grass World
(3) 1-exit levels
(1) 2-exit levels
(1) Castle
(1) Switch Palace (Yellow)

World 2: Main Map
Cloud World
(3) 1-exit levels
(1) 2-exit levels
(1) Ghost house: 2 exits
(1) Fortress
(1) Castle

World 3: Sub-Map
Lava Dome
(2) 1-exit levels
(2) 2-exit levels
(1) Ghost house: 1 exit
(1) Switch Palace (Red)
(1) Castle
(1) Star Road (Leads to World 8)

World 4: Main Map
Sea World
(5) 1-exit levels
(1) 2-exit levels
(1) Castle
(1) Star Road (Leads to World 8)

World 5: Sub-Map
Labyrinthian Forest
(Strange paths if possible)
(6) 2-exit levels
(1) Castle
(1) Star Road (Leads to World 8)

World 6: Main Map
Snowy Island
(4) 1-exit levels
(3) 2-exit levels
(1) Castle
(1) Switch Palace (Blue)
(1) Star Road (Lead to World 8)

World 7: Sub-Map
Dark World
(2) 1-exit levels
(1) 2-exit levels
(1) Fortress
(2) Castles (Lemmy and Bowser)
(1) Star Road (Lead to World 8)

World 8: Sub-Map
Star World
(7) 2-exit levels
(1) Switch Palace (Green)
(8) Star Road (Lead to World 3, 4, 5, 6, 7, and 9, and 2 secret islands)

World 9: Sub-Map
Secret Wiorld
(7) 1-exit levels
(1) Star Road (To World 8)

World 10: Main Map
Secret Island (Small Island)
(1) 1-exit level
(1) Star Road (To World 8)

World 11: Main Map
Secret Island (Small Island)
(1) 1-exit level
(1) Star Road (To World 8)


I'd gladly do that!
JJ64
Posts: 12/919
Okay, I've got something (hopefully a challenge, if possible)...

World 1: Sub-Map
Grass World
(3) 1-exit levels
(1) 2-exit levels
(1) Castle
(1) Switch Palace (Yellow)

World 2: Main Map
Cloud World
(3) 1-exit levels
(1) 2-exit levels
(1) Ghost house: 2 exits
(1) Fortress
(1) Castle

World 3: Sub-Map
Lava Dome
(2) 1-exit levels
(2) 2-exit levels
(1) Ghost house: 1 exit
(1) Switch Palace (Red)
(1) Castle
(1) Star Road (Leads to World 8)

World 4: Main Map
Sea World
(5) 1-exit levels
(1) 2-exit levels
(1) Castle
(1) Star Road (Leads to World 8)

World 5: Sub-Map
Labyrinthian Forest
(Strange paths if possible)
(6) 2-exit levels
(1) Castle
(1) Star Road (Leads to World 8)

World 6: Main Map
Snowy Island
(4) 1-exit levels
(3) 2-exit levels
(1) Castle
(1) Switch Palace (Blue)
(1) Star Road (Lead to World 8)

World 7: Sub-Map
Dark World
(2) 1-exit levels
(1) 2-exit levels
(1) Fortress
(2) Castles (Lemmy and Bowser)
(1) Star Road (Lead to World 8)

World 8: Sub-Map
Star World
(7) 2-exit levels
(1) Switch Palace (Green)
(8) Star Road (Lead to World 3, 4, 5, 6, 7, and 9, and 2 secret islands)

World 9: Sub-Map
Secret Wiorld
(7) 1-exit levels
(1) Star Road (To World 8)

World 10: Main Map
Secret Island (Small Island)
(1) 1-exit level
(1) Star Road (To World 8)

World 11: Main Map
Secret Island (Small Island)
(1) 1-exit level
(1) Star Road (To World 8)
SM_Gamer
Posts: 47/93
I'd like to give a report of my overworlds I'm doing at the moment.

KP9000:I haven't gotten to starting yours(too busy with other things). I'll start on it untill I recive Populous's world 2.

Carcaptor Yoshi:I'm nearly finished. I was unable to get the required levels for the speical zone so I added an 'Ultra Secret Zone'. With the overworld, I have added a level from the unreleased SMWUM V4 that would go perfect with the volcano.

Populous:I'm still waiting for a response for the second world. Try to get it in through PM to me ASAP.

That's all I have for now
Toadeeboy
Posts: 179/264
Announcment:
The format currently has no room for the world name. Please include the world name, or the levels's names if they all have individual names (like jamh).
KP9000
Posts: 84/261
Let me repost what I had in mind...

I am not making any changes, just making it more clear what i want.

World 1
SMB3, (Island-like)
Sub-Map, Start.
1 Yoshi's House
4 of 1 Exit Levels
2 of 2 Exit Levels
1 Ghost House
1 Castle
1 Secret
No Switch Palaces
No Fortresses
Comments: Make it look a little like a mix of islands and the first SMB3 world, with ExGFX

World 2
Main Map, Northeast Corner
Sonic The Hedgehog, (Grassland) --OR-- Tetris (Darklands)
1 Yoshi's House
6 of 1 Exit Levels
2 of 2 Exit Levels
2 Fortresses
1 Castle
1 Switch Palace
2 Secrets
No Ghost Houses
Comments: It doesn't matter what you use to make this, don't worry about interfering with any storyline. Its foolproof. ExGFX if possible.

I do not have any of the overworld changed, but will it make a difference? Do I need to still send you a patch of my hack? ExGFX are added for levels, but slots 91+ are empty. I do not have any ExGFX currently as I am on a different computer.
Cardcaptor Yoshi
Posts: 5/30
Yay, just what I needed!

But this might be kinda tricky...

---
World 0- Main Hub
Main Map, in the middle.
Theme: Plains
1 Yoshi's House
1 of 1 exit levels
Any comments of the world: The Yoshi's House exits to 8 different worlds (complete in any order). The one exit level is like a password entry to get to the final (8th) world, kinda like SMW+4.

If any of you can do this, PM me and I'll send you the rest of the layout. Thanks!
SM_Gamer
Posts: 40/93
KP9000, I'll put you on the priorty list(I'm currently working on populous's). SMWE(SMWExpert), if you haven't gotten Aioria's IPS, you could take this one. Otherwise, I'll try to work on this in between with populous's.
KP9000
Posts: 69/261
I for one could not have asked for better timing than this. I am not good at overworlds, and i cannot have a hack with no overworld.

Tetris. Tetris has been on my mind ever since i had the motivation to do my hack. Tetris, and sonic the hedgehog.

First choice
Sub-Map, start.
Theme, SMB3.
1 Yoshi's House
4 of 1 exit levels
2 of 2 exit levels
1 ghost house
no fortresses
1 Castle
no switch palaces
1 secret
Any comments of the world: ExGFX if possible, make it look a little like SMB3

Main Map, Northeast corner.
Theme Sonic the hedgehog --OR-- Tetris
1 Yoshi's House
6 of 1 exit levels
2 of 2 exit levels
no ghost houses
2 fortresses
1 Castle
1 switch palaces.
2 of secrets
Any comments of the world: It doesn't matter what you use to make this, don't worry about interfering with any storyline. Its foolproof. ExGFX if possible.

Whoever could do the tetris thing would be GOD of the overworlds.

I will take care of all of the texts, such as level names.
SM_Gamer
Posts: 33/93
Originally posted by Populous
Can someone do me this kind of thing?:

World 1: Chuk-Luk Village
Type: Beach
Sub-Map
1 Yoshi`s House
4 of 1 exit levels
2 of 2 exit levels
1 of ghost houses
0 of fortresses
1 of of Castles
0 of switch palaces.
1 of "secrets"
Any comments of the world: ExGFX if possible, lighter palette.

Levels: (T= Two exits)
1# Chuk-Luk Beach
T2# Chuk-Luk Plains
3# Lucky Mountain
T4# Slippy Hill
5# Chuk-Luk Path
6# Chuk-Luk Plains 2
7# Ghost Entrance
8# ? Temple
Secret: Sleepy Bag


I'll take that one. I'll give you a PM when I get done and send me a PM with what you want for the second world!

NEW GUIDELINE: If you want it on the main map tell what part.

EDIT:All overworld creator(myself, SMWExpert) should add this to the credits, replacing the 'Map Programmer':
(small letters are the letters that make the scenes and LARGE are the two part letters that make up the name)

overworld created by

sm_gamer's

overworld creation service
ACMLM NAME HERE
Populous
Posts: 22/132
Can someone do me this kind of thing?:

World 1: Chuk-Luk Village
Type: Beach
Sub-Map
1 Yoshi`s House
4 of 1 exit levels
2 of 2 exit levels
1 of ghost houses
0 of fortresses
1 of of Castles
0 of switch palaces.
1 of "secrets"
Any comments of the world: ExGFX if possible, lighter palette.

Levels: (T= Two exits)
1# Chuk-Luk Beach
T2# Chuk-Luk Plains
3# Lucky Mountain
T4# Slippy Hill
5# Chuk-Luk Path
6# Chuk-Luk Plains 2
7# Ghost Entrance
8# ? Temple
Secret: Sleepy Bag
SM_Gamer
Posts: 32/93
I have decided to come out of break from my two overworlds for Bookreader. If you want one, tell me how you want it. The 3rd pic in my list is of that overworld if you don't really care about your prefrence. If you have an idea tell me what type, name, if you want it on a submap, what level tiles you want addes or removed(list the level name). I also move Donut Secret 2 and Chocolate Secret near its area.

EDIT: Looks good Kirby. If I can get more overworlds like that, I just might make you one of the overworld makers.
Toadeeboy
Posts: 174/264
And I'm still waiting for Aioria's overworld...he says he'll send it to me later. Here's a private message from him (sorry Aioria):
__________________________________________________
Originally sent by SMWExpert
--------------------------------------------------------------------------------
Aioria, you said you would tell me what you wanted for your overworld and stuff....but never have yet. What was the MSN thing about? I don't see why it should matter if I use MSN. I use Internet Explorer for a browser....Windows XP is what I have.

What do you want for your overworld? The world name? Main/submap? Music? Use KATW's format, please. Have you uploaded the files to your server yet?
--------------------------------------------------------------------------------



sorry mate for didnt aswer you soon

i guess i'lll do the overworld later, i havent had much time to log and hack smw
_______________________________________________

It's sure been a while though!
KATW
Posts: 538/3959
Well, now that this is back out in the open, I might as well release a "teaser" of one of my OW's I just finished.


http://www.freewebs.com/kirbyatw/image2.bmp(Dont complain about freewebs
Toadeeboy
Posts: 170/264
Thanks for bumping this thread....I was going to but I was afraid I would get banned or something...and this is an important thread.
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - Need an overworld designer?(return)


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