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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Mario Kart
  
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HyperLamer
Posts: 7439/8210
I'm guessing here, but anyway... the game simply tells the SPC700 to increase the tempo when you hit the last lap. Since the normal tracks are designed for this, they never specify a tempo themselves; the game supplies it at the race beginning. The credits music, however, is not designed for this and thus supplies its own tempo at the beginning of the loop; this means that when it loops, it resets its tempo. A possible workaround might be to tweak its loop command a bit to skip the 'set tempo' command at the beginning.

And I made an SMK music hack... I corrupted an SPC file of the starting lights, so that they went wacky.
Stifu
Posts: 222/304
Solar Soundtrack, right ?
Looking through old posts, I see that's actually the "SPC to MOD" converter I mentioned earlier...
I see blackhole89 said a MOD to SPC converter was possible but would be very limited... That's certainly better than nothing, but I wonder how good the musics could possibly sound.

I guess I'll just wait and see... When our hack is almost ready, I'll see what's up with this program and consider bugging blackhole a bit.
d4s
Posts: 321/325
Originally posted by Stifu
Originally posted by d4s
that track wasnt meant to be played fast, thats the reason.

I guessed so, but the question is... What defines whether a music is meant to be played fast or not ? Maybe there's something that all the original track musics have in common... The main problem is to be able to put your finger on it.
If we ever manage to make original musics for the game, it may not loop right when played fast, just like that music you used... Unless the new musics we'd put in place of the original ones would play just right because they'd have the same size and would be located at the same place in the ROM, or something... *shrugs*
I have no idea.
Chances are we won't be able to have our own musics anyway, but I want to believe.


i assume its just some simple thing like a global speed command at the beginning of the track that resets the speed once it repeats.
i know how the music works, where the individual tracks are located and such, but
i didnt reverse-engineer all the commands.
you can try hooking up with blackhole89, though.
he has got a music editor for super mario world in the works and mario kart uses a derivate of that format.
Stifu
Posts: 221/304
Originally posted by d4s
that track wasnt meant to be played fast, thats the reason.

I guessed so, but the question is... What defines whether a music is meant to be played fast or not ? Maybe there's something that all the original track musics have in common... The main problem is to be able to put your finger on it.
If we ever manage to make original musics for the game, it may not loop right when played fast, just like that music you used... Unless the new musics we'd put in place of the original ones would play just right because they'd have the same size and would be located at the same place in the ROM, or something... *shrugs*
I have no idea.
Chances are we won't be able to have our own musics anyway, but I want to believe.
d4s
Posts: 320/325
Originally posted by Stifu

There was a slight problem with this music in d4s's hack, for some reason... On the last lap, it would only play fast once until it was finished, then it would loop and play at normal speed again... You may have noticed this.


that track wasnt meant to be played fast, thats the reason.
i tried editing the music patterns and replacing some samples using a hexeditor, but it didnt turn out very well in the end, so i didnt include that in the hack.

Ok Impala!
Posts: 372/383
Ok!

Also, we can move the music from one track to the other. But creating completely new music is a totally different story. Although I did manage to create some random noises in place of the title screen music.
Stifu
Posts: 220/304
Originally posted by Scatterheart
Hmmm... How about that Mario Kart hack with the Kirby sprtie - Mario Kart R?

Just so you know, d4s who posted in this thread is the author of this hack. :p

Originally posted by Scatterheart
The replacement Ghost House - Bubbly Clouds stages had custom music, but that was the only stage. Any idea on how d4s did it? It didn't sound too bad, either. Almost as if it was done by Nintendo themselves.

...Who knows! Maybe it was made by Nintendo, but just never used, huh?



LOL... It *was* done by Nintendo, and it *is* used in the game... You can only hear it if you finish the game but aren't on the podium. Just finish 4th all the time and here you go...
There was a slight problem with this music in d4s's hack, for some reason... On the last lap, it would only play fast once until it was finished, then it would loop and play at normal speed again... You may have noticed this.
Scatterheart
Posts: 311/342
Hmmm... How about that Mario Kart hack with the Kirby sprtie - Mario Kart R? The replacement Ghost House - Bubbly Clouds stages had custom music, but that was the only stage. Any idea on how d4s did it? It didn't sound too bad, either. Almost as if it was done by Nintendo themselves.

...Who knows! Maybe it was made by Nintendo, but just never used, huh?

Stifu
Posts: 219/304
Originally posted by d4s
alright then, thats great to hear. =)

You won't be disappointed !

The only thing we may not do but that I'd love to have is original new musics... But we'd need a MOD to SPC converter, I heard someone was working on one...
Ok Impala!
Posts: 371/383
Ok!

It's a long way towards completing a hack, surely when you want to change that many things as we like to do. Also, this hack is a big learning process for myself to learn many new things about hacking in general. Therefore I'm thankful to you, D4S for the information you've given to me in the past, the titlescreen questions, come to mind for example.

Stifu has some great talent in spriting. It's simply amazing to drive with a really different character in a game I've played so much in the past. It's a privilige for ourselfs only untill the hack is finished. Then we like to share the experience with everyone, share the work done in our spare time. I'm looking forward to playing our hack against other players around the globe. Though before it's that time a lot of work still has to be done. I'll update my website about the project meanwhile from time to time. Though we won't release many new screenshots untill the release I think.
d4s
Posts: 317/325
Originally posted by Stifu
Originally posted by d4s
in my opinion, you just have to be realistic about it.
if you finish your hack, more power to you,
but you cant tell me that having no visible progress for one and a half year looks
like a promising release-candidate.

Actually, we kept updating people about our hack, just not here... but on my board. Since the Epic Battle thread is a sticky there, it stayed alive and so we kept answering people's question etc... You get the idea.
For your information, Scatterheart being a member of my board, he knew our hack was alive and kicking when he posted that message above.

Originally posted by d4s
i value action higher than words, too, and that is where you come in:
why not show some recent progress of your hack?
taking screenshots and posting them hardly takes more than 5 minutes.

I'm probably somewhat spoiling Impala's "surprise" by saying that, but whatever: we were planning to post something soon (as in this month) to let everyone know what's up and show a little something. Also, we don't want to post too many screens to avoid spoiling too much of our hack, so that people can still discover plenty of things when they finally get to play it.


alright then, thats great to hear. =)
Stifu
Posts: 218/304
Yeah, this month or the one after... Depends on how much free time I'll have, because I have no idea what I'll be doing this month yet. I have no university right now and am looking for one... You get the idea. I'll just do my best.
Scatterheart
Posts: 310/342
I think I'm probably the person who's most aniticpating this game. It's going to be one for the books, y'know? Up there along with Omega45889's Zelda 3 hack, and Darhk Diaz's Mario vs. Luigi - Super Mario Bros. 3 hack.

Originally posted by Stifu
I'm probably somewhat spoiling Impala's "surprise" by saying that, but whatever: we were planning to post something soon (as in this month) to let everyone know what's up and show a little something. Also, we don't want to post too many screens to avoid spoiling too much of our hack, so that people can still discover plenty of things when they finally get to play it.


Woah! Within the month!?
Can't wait!

And as for the no showing of the "new stuffz", just think of it like Omega's trailer movies. They didn't show any custom graphics either.
Stifu
Posts: 217/304
Originally posted by d4s
in my opinion, you just have to be realistic about it.
if you finish your hack, more power to you,
but you cant tell me that having no visible progress for one and a half year looks
like a promising release-candidate.

Actually, we kept updating people about our hack, just not here... but on my board. Since the Epic Battle thread is a sticky there, it stayed alive and so we kept answering people's question etc... You get the idea.
For your information, Scatterheart being a member of my board, he knew our hack was alive and kicking when he posted that message above.

Originally posted by d4s
i value action higher than words, too, and that is where you come in:
why not show some recent progress of your hack?
taking screenshots and posting them hardly takes more than 5 minutes.

I'm probably somewhat spoiling Impala's "surprise" by saying that, but whatever: we were planning to post something soon (as in this month) to let everyone know what's up and show a little something. Also, we don't want to post too many screens to avoid spoiling too much of our hack, so that people can still discover plenty of things when they finally get to play it.
d4s
Posts: 316/325
Originally posted by Stifu
Heh... D4s, I have nothing against you, but when you have no idea about something, you shouldn't comment on it. As Impala said, we've done great progress and our project will certainly not be discontinued... Mark my words.
If we were craving for attention, we'd talk about it more, but we'd rather act than talk.

I could (and want to) say more, but I will leave it at that to avoid embarrassing Impala... And also because I know you've been helping us with our project, something I am grateful for. Just don't badmouth us or what we do.


im observing the facts and drawing the conclusion.
i can imagine you dont like that conclusion, but you know that i wasnt trying to offend you or badmouth your work, otherwise i wouldnt have been trying to help you in the past and will continue to do so in the future if theres demand.

in my opinion, you just have to be realistic about it.
if you finish your hack, more power to you,
but you cant tell me that having no visible progress for one and a half year looks
like a promising release-candidate.

i value action higher than words, too, and that is where you come in:
why not show some recent progress of your hack?
taking screenshots and posting them hardly takes more than 5 minutes.
Acillatem98
Posts: 97/135
I think, going along with what others just said, that it may be best to take a long time on a hack. You may just happen to think of more ideas to try out. I ask my friends all the time to see what they think. Then I use some of what they say to my hack. Yeah, and also, its best not to judge or assume by what you see is what is true. I hate to say this, but, when you assume, it makes an 'ass' out of 'u' and 'me'.
Stifu
Posts: 212/304
Heh... D4s, I have nothing against you, but when you have no idea about something, you shouldn't comment on it. As Impala said, we've done great progress and our project will certainly not be discontinued... Mark my words.
If we were craving for attention, we'd talk about it more, but we'd rather act than talk.

I could (and want to) say more, but I will leave it at that to avoid embarrassing Impala... And also because I know you've been helping us with our project, something I am grateful for. Just don't badmouth us or what we do.
Ok Impala!
Posts: 370/383
Ok!

Also, unlike some other people here I (and Stifu) don't have unlimited free time. We have a real life too which is way more important than all those projects together. So, you might want to hold your breath for Epic Battle - Impala Kart Courses, or you might not. It won't change our motiviation anyway, we just like what we're doing with this game and I'm sure some of you will be amazed too in the end.
HyperLamer
Posts: 7360/8210
Heh, I'm the same way. I've had projects going for a few years that are still in the works. Mainly because other projects take priority. In some cases (like my SMW hack) I simply don't feel like working on them often, but I do work on them. Other times it's because they depend on another project (for example, I intend to finish Hack-O-Matic before I finish my Pokémon hack, because it'll just make everything so much easier). I just work on whatever project I feel like at the time. Probably 90% of my free time is spent working on them, so they do get done...

Of course, with programs it's another story. A lot of programs of mine have been put on indefinite hold due to weird bugs I just can't figure out. This never seems to happen with hacks.
Ok Impala!
Posts: 369/383
Ok!

Unlike many people my standard is to finish projects I announce. (just look at all the projects I already did finish for example) Therefore, we're still working on this hack and are making nice progress. We don't want to show anything just yet however. It will be finished, be sure of that.

Also, my longest running project, Ancient Tales - Prophecy of Sadness started in 1999 and is still not finished. Worked on it today for example and yes, that will get finished too.
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Acmlm's Board - I2 Archive - Rom Hacking - Mario Kart


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