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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMA2 support clue? (Not again)
  
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Glyph Phoenix
Posts: 585/745
Originally posted by Skyon
Is that screen above from Lunar Magic 1.62 or 1.63


Originally posted by Smallhacker
I looked through 1.63 in ResHacker.


Originally posted by Smallhacker
However, the odd thing is that this dialog doesn't exist in 1.62.


The only question with a clearer answer is "Is Skyon an idiot?"
Skyon
Posts: 124/125
I would count the SMA2 version: another version of LM.
Yoshi Master
Posts: 119/138
Fu said he wouldn't be working on new versions of LM for a while. Why? Because Fusoya might be working on this sma2 version. I'm a believer.
Skyon
Posts: 120/125
Well the question is... Is that screen above from Lunar Magic 1.62 or 1.63; if from 1.63 perhaps we will see more SMA2 support in future versions of Lunar Magic; maybe he was in progress of it. But I don't know...
Juggling Joker
Posts: 1014/1033
If I recall correctly, Fu once said that if people actually helped compile some data (level pointers and such) on SMA2, support could have possibly been added to LM. But it seems unlikely that it will ever see the light of day now.
Bio
Posts: 351/458
Maybe its just a small joke FuSoYa leave to us
Someguy
Posts: 388/397
Perhaps he forgot to leave it out from his debug version or something. The games do share the same level format, though with all the mods he's made to the SMW engine he'd have to either make the same ones in GBA ASM or just make it a normal engine.
Skyon
Posts: 116/125
If he has support on the GBA version; then we could do more. But I'm thinking it's going to have to be a seperate program for SMA2; think about it, SMW & SMA2 probobly uses two seperate paths, codes, and so on and so forth, but if FuSoYa has found a way to for both to be compatible, then we'll have a whole lot more options; all I can say is I hope it'll be compatible! We'll see what he comes up with in the future.
ExKay
Posts: 1054/1114
There will never be SMA2 support in the public version. He may got SMA2 support in his private version though, but who knows.
Smallhacker
Posts: 2116/2273
I accepted the fact that there is no SMA2 support... Until I looked through 1.63 in ResHacker.
I found this:


"Okay. A dialog window for opening a GBA file in an emulator. So what?", you might say. However, the odd thing is that this dialog doesn't exist in 1.62. (According to ResHacker, that is.) It most likely shows that Fu has been working on SMA2 support, even if it's just a little bit.

Could this be something, or am I just crazy/stupid/moronic/wtf?

(Prepares to get 1000 copies of the last choice thrown at me for even thinking about posting this thread)
Acmlm's Board - I2 Archive - Super Mario World hacking - SMA2 support clue? (Not again)


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