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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Here are the world ideas for SMW Element Worlds
  
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asdf
Posts: 280/303
Originally posted by Glyph Phoenix
Don't do that. There are already too many glitch hacks out there. Do you know why people make them? Because they're easy. Anyone can half-ass a glitch hack. It's just too easy to go too far and make the glitches annoying rather than interesting.


It's a glitch world, not a glitch hack. And I only remember one glitch hack, SMW -. Everything else died out after they started. Also, this isn't as bad as one might think. Besides glitchy sprites, all the glitches could be uniform and specific to their own level. For example, one could have a screwed up palette, another could have a mess of haphazardly place tiles which are still passable, and another could have slowdown. Of course, ASM could be used to simulate glitches, as long as the ASM itself isn't glitchy. But I think that's a little out of his league.


Oh yeah, use any of these for World 8.

City
Bloody/Undead World (sort of like that one hack with blood, only it domates the entire world)

For Special 5, use poison. Don't rehash the Machine world.
Special 6 should be electric, especially if world 7 ends up being a ghost world.
Throw a plant world in there if possible. Not some lame grass level, though. I'm talking overgrowth. Brambles, vines, mutant plants, etc.
Glyph Phoenix
Posts: 613/745
Don't do that. There are already too many glitch hacks out there. Do you know why people make them? Because they're easy. Anyone can half-ass a glitch hack. It's just too easy to go too far and make the glitches annoying rather than interesting.
Bio
Posts: 391/458
Originally posted by ZTaimat
Full of backward walking koopa's, gfx problems, doors/pipes that lead to lv "0", use of too many sprites, ect.


Anything is ok but, please no lead to level 0 and sprite memory glitch, they will scap the Idea, use HDMA effect will make him look more buggy
ZTaimat
Posts: 124/128
Remember in DW: TLC in the one star world level where everything was glitched up near the end of the level?

WORLD 8: GlItCh WoRlD

Full of backward walking koopa's, gfx problems, doors/pipes that lead to lv "0", use of too many sprites, ect.

Hell, its the world before bowsers place, why not?
HyperLamer
Posts: 7441/8210
Spirit sounds cool... make it like an alternate dimension or something, where everything is all weird cycling colours, gravity is unpredictable or nonexistant, etc... Or you could make this a secret 'drug trip' world.
Originally posted by RF
Eight should be a trip to the moon! Were you discover the launch codes towards Bowser's castle, which is in a galaxy far, far away. (Not Star Wars!)

7 I think, HH already said. Combine the two.

Yes, and to get there you need to use the Star Gate... Well at least try to work some sort of Space Oddesy reference in.
Clockworkz
Posts: 1854/2002
I think that 5 elements would be enough, IMO. Fire, Earth, Water, Air, Spirit (like, trippy shit and flashing lights) would be stellar ideas...
I may just get back into Mario World Hacking now!
Bio
Posts: 370/458
I'm planing doing this with 9 elemental, all will have they own custom block(that passable only when you get the coresponding elemental(blizzard for Ice, lava for Fire, etc.)the hard thing is that the Bio and mech elemental are hidden in secret world
Riku
Posts: 1043/1239
Eight should be a trip to the moon! Were you discover the launch codes towards Bowser's castle, which is in a galaxy far, far away. (Not Star Wars!)

7 I think, HH already said. Combine the two.
Draconis Kenjishiya
Posts: 82/83
*falls over anime-style* That's what I had planned for my next hack. Well, not exactly those elements in order, but an elemental-based game nonetheless. I'm using the Latin names for the areas though...stuff like Aequoreus Lake, ectera.

Good idea though.

For the Star Road, I suggest a portal from each elemental world to a level of that element. You could set it up so that you beat the levels in order of elemental supremacy (fire level -- ice level, por examplé) and you need to beat all eight levels to get to the Special World.

It'll probably require some ASM tweaking to make the gateway to the Special World open only when all eight levels are beaten, but it'd be cool.

~Draconis Kenjishiya~
Skyon
Posts: 117/125
I was thinking I could turn off the time, but i didn't know if i should or not.
If you wanted we could team up for a hack together' based off elements. But that's only if you would want to; that way we would both have more into it, and it could be fun; I also know me and you are both working on the Luigi quest with Timdevril, but I don't know... Maybe I'm just thinking too much!
Bio
Posts: 350/458
Crap, My hack based on element too, here they are (in order)
Ice
Fire
Dark
Wind
Water
Wood
Mech
Bio

My hack name is Super Mario: Legend of the 7 elemental

Note:you can completely disable the timer
HyperLamer
Posts: 7291/8210
You realize 1000 seconds is almost 17 minutes... any level that needs that much time may be just a bit too long.

Also, make world 7 a Ghost Pirate world or something. Then, for balance, make world 8 Ninja World!
Skyon
Posts: 114/125
I might change the name, but it will still pertain to Elements.

Yes, this'll be kind of a repeat (as far as worlds go) that many people use, but I also have some ideas I thought up myself; I don't know if anyone has used some of the same ideas, if so oh well I'm going to do it anyway! They might not be in this order...

1. Koopa Park(Finished)
2. Desert(Finished)
3. Volcano
4. Snow
5. Sky
6. Machina(If I can find some good GFX!)
7. Pirate Ships (Maybe) or Ghost World
8. ??? (Open to suggestions)
9. Bowser World

Switch palace levels are now Switch Courses, and will be a great length of a level, instead of the same ol boring "real quick" levels.

Now my ideas for the special world. (8 levels like always)

1. Fire
2. Earth
3. Water
4. Air
5. Machina
6. Ghost
7. Darkness
8. Light

The 8th world koopa kid will be a choice. I will have at the end of that Castle level seven pipes to your choice of koopa kid you will face

I've had some BS remarks about these idea are going to suck!
But I've had more people say they thought it would be pretty tight!

I am stumped on the Star Road idea i'm open to suggestions. But I'm sticking with Element levels for "Special World" No one is going to change my mind on that part.
The special world levels are not going to be some lame 300 timed levels; because they are Special I'm going to make them excessivly long were talking 999 time, but it'll be fun. Each level will be overdone as far as it's element. For example: On the Fire level. Koopas will look fiery red regardless of their "suppossed to be" color, I'll have the classic underground/lava level, but it will go into the above-ground levels, but it will not be the same ol- same ol' boring grass level. I'll figure out a way to bring out Fire and Fiery design to the level when you get above ground, I'm definently putting forth an effort into making the atmosphere of whatever the level it's element. But I'm more stumped on what'll be the point of the elments world. Dang it!

If anyone has some BS remarks, please do not reply; I don't want to hear it!!

If anyone has suggestions, or might want to lend a halping hand; I'll be open to it, and greatly appreciate it, even if you tell me something should be different (except element levels) I'll take heed, because I want to make it something your gonna want to play. I'll be using some GFX form ExGFX workshop, if anyone has some GFX they wouldn't mind lending, or they would like to see in this hack I would be grateful. Thanks goes out to anyone who helps me or has suggestions.

Star Road: What do you think I should do?
Acmlm's Board - I2 Archive - Super Mario World hacking - Here are the world ideas for SMW Element Worlds


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