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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Question about Megaman 3 hacking (nes)
  
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kuja killer
Posts: 2/80
Originally posted by midget35
Sorry can't help- but I notice you're using the emulator: 'rew'.

I think the latest version of BGB is probably better suited to your hacking needs.

Oh, the reason I have REW is just to use as a Gameboy Color/Gameboy emulator to play roms. I'm not trying to hack the gameboy rom. I'm doing the NES MM3 rom to just make the sparkman stage look exactly like the gameboy version.

I've got just slightly more than half of it completely done. But I just went through the whole sparkman stage on the gameboy version, and found that it's probably 8-15 screens longer than the nintendo version. It's defintely more lengthy.

So that's why I wondered if it's possible to get it just as long hacking wise the NES way.
I'm worried that by the time I reach the boss door/room and I try to continue editing the maps to lengthen the whole stage, it's going to screw things up by the time i re-create the whole boss part. Like if I were to beat sparkman, nothing will happen and the game will glithc or something.

It'll probably take me another day or two (when i've got the time), to find out what'll happen.

An example is the hack called "Elemental Ressurection 3" ..which is a incomplete hack of Megaman 3 for NES. Only the SnakeMan stage is complete. And it's about 31 screens long.
While the original version is only like ...21 .. :-/
And googie, midget35, i do very much appreciate your generosity.
midget35
Posts: 59/70
Sorry can't help- but I notice you're using the emulator: 'rew'.

I think the latest version of BGB is probably better suited to your hacking needs.

Good luck & welcome to rom hacking.
Googie
Posts: 538/624
Don't be nervous, for a first post you've shown some work on this hack. And your posting screenies, that's a good thing around here.

I wouldn't wanna give you the wrong info for anything cause I'm not a MM expert. But I do hope you can pull this off, it's really sounds like a cool idea. I like what ya done so far.
kuja killer
Posts: 1/80
Hi, I've just got into hacking ROMs. I'm only a beginner at it but I'm starting to get the hang of things a little at a time. I personally love playing Megaman games and I've decided to try doing my very first hack on at least 1 stage being the Sparkman Stage. I've been focusing mainly on editing the maps and sprites so far. I'm not really experienced just yet on doing graphics and editing the colors of platletts(sp?). But I'll try that out soon.

Basically I'm planning on re-creating the stages from the Gameboy version of megaman 3 so that everything is in color, and NES format, etc.

I use MegaFLE X 0300 and MegaFLE (version 0.43).

My real question for now is, is it possible to extend the full length of a stage to be even a couple screens longer than it originally was without anything getting completely screwed up and glitched?

What i mean is, some stages may be a total of 20 screens long, if i wanted to make it total of 25 screens long, would that be possible? Would I just be able to freely edit the map all the way to the boss room and replace that with more of the level to play until i reach the boss ...and then of course making sure to edit a couple of screns for the boss door/room/sprite order and such?

Sorry if I'm not making sense. I'm kinda nervous.

Here's 2 screenshots of what I'm doing.
http://www.alienaa.com/members/108/screen1.PNG - comparing the Gameboy version to the NES version which i'm editing.
http://www.alienaa.com/members/108/blah.PNG - using the FLE 0300

Edit: oh, and just to note, I thought that redoing the sparkman stage from the GB MM3 would be a good start on my first project until I come up with more creative ideas and such. :-)
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