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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - SSBM Character Poll
  
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Luigi-San
Posts: 703/736
Roy's my Boy!
AshtonDragon
Posts: 28/61
Originally posted by Thayer
Originally posted by Alastor the Stylish
If power was what mattered then Bowser wouldn't suck

Also how is PK Thunder "<3"? It's horridly easy to cancel and sucks as recovery =/


You're joking right? I've used PK Thunder countless times for recovery, it's kept me from losing. It's also useful for striking midair opponents, I've managed to KO this way several times. It's none too hard and overall it's just shown itself to be deserving of <3 with a little practice.

PK Cannonball for recovery is like Fox's Fire Fox. It goes a fair distance, but is ridiculously easy to edge guard against. Also, Ness's recovery is harder to aim. As I said before, its better to just rely on his double jump and use an air dodge. Only attempt a cannonball if you cant make it with an air dodge. Pray that you manage to catch the edge before your opponent spikes you.
As for an attack move, its just all around weak. It's fairly easy to block or air dodge it depending on where you are, and then Ness is wide open. Even if it does hit, it's not exactly powerfull, though it sends the enemy in an odd direction. Can sometimes start a combo if you are really lucky.

In other news, theres a Smash Bros tournament at my local EB, tomorrow.
Too bad I'm working.
I'm actually kinda sick anyways, so I tried to call in sick, but apparently theres absolutely noone who can take it if I don't go. So I guess I gotta miss that tournament, unless I feel even more sick tomorrow.
Thayer
Posts: 878/988
Originally posted by Alastor the Stylish
If power was what mattered then Bowser wouldn't suck

Also how is PK Thunder "<3"? It's horridly easy to cancel and sucks as recovery =/


You're joking right? I've used PK Thunder countless times for recovery, it's kept me from losing. It's also useful for striking midair opponents, I've managed to KO this way several times. It's none too hard and overall it's just shown itself to be deserving of <3 with a little practice.
AshtonDragon
Posts: 24/61
A few of my friends use Falco a lot. He's pretty tough. Beatable, but I fear what would happen if they master the art of the reflector, or SHL (Short-hop laser. Do a small jump, start firing your laser, fast fall so that the laser fires just before you land. Landing cancels the end animation of the laser, so you can immedietly jump and do another one)
Ran-chan
Posts: 11892/12781
Hmm, what characters do your friend use? I like Falco the most but I also like Marth.

Falco is at decent speed for me.
Jarukoth
Posts: 3159/3194
OHSHI-

I just found out how awesome Falco and Marth can be against my friend. He didn't take it too well. XD
AshtonDragon
Posts: 21/61
Originally posted by Alastor the Stylish
If power was what mattered then Bowser wouldn't suck

Also how is PK Thunder "<3"? It's horridly easy to cancel and sucks as recovery =/

Exactly.
Ness has a few good moves... all of his aerials are excellent. Especially his back+a which does great damage (though little range), and his up+a, which can juggle most characters incredibly well, if you use it right after your double-jump (using an attack cancels out the movement of the jump, so you dont go so high. You can jump, double jump, do the attack, immedietly land, and jump again to continue the juggle). His up tilt is alright as well, as well as his forward smash, but his other tilts and smashes are not to be mentioned.
All of his B moves are terrible. PK Flash wont hit anything unless you are edge-guarding someone who doesn't know how to air dodge. PK Thunder is weak and leaves you wide open normally. If you use it to shoot yourself (AKA PK Cannonball), it's just way too easy to block or counter, though powerfull if you manage to connect.
As you can see, Ness has potential, along with all characters (even Pichu and Bowser have a few great attacks. Pichu's upsmash? Bowser's aerial forward a and up+b?), but overall, he pales in comparison to many of the other characters.
(Random tidbit: Ness's recovery is better than some think. While the PK Cannonball itself is terrible, his air dodge is more than sufficient. His double jump can get him fairly close to the stage, and then air dodge. Ness has an amazing ability to grab the edge while being a full body length away from it.)
Alastor the Stylish
Posts: 7301/7620
If power was what mattered then Bowser wouldn't suck

Also how is PK Thunder "<3"? It's horridly easy to cancel and sucks as recovery =/
Thayer
Posts: 862/988
Hm? I disagree about Ness being a bad character. He's actually pretty powerful I've been finding lately as I've been practicing. PK Thunder is <3.
AshtonDragon
Posts: 13/61
The only two "bad" characters I use a lot are DK and Ness.
Though, I actually think DK is pretty good (at least average), most people don't seem to think so.
Thayer
Posts: 850/988
Mewtwo seems to combine the better elements from the other challengers in a way that's a pain to handle. I like him, but he's just a challenge to use. I should join you in practicing on him.
AshtonDragon
Posts: 6/61
Originally posted by Alastor the Stylish
Well, in my opinion, the biggest strength of Mewtwo is how he plays amazingly differently from anyone else. The different ways Mewtwo reacts with the various stages to his advantage, combined with many of his moves having surprising range and speed, simply allows you to make plays the enemy doesn't expect, and thus can't effectively counter. Certainly, he's far from one of the best characters, but...

He's actually one of the very worst, but any character can be good if you work at them hard enough. I've won my share of matches as Pichu.
Thats kinda like Jigglypuff, though.. very unique playing style. People new to the Puff are a little predictable, but I've found more than enough ways to mix up my attacks.
Alastor the Stylish
Posts: 7286/7620
Well, in my opinion, the biggest strength of Mewtwo is how he plays amazingly differently from anyone else. The different ways Mewtwo reacts with the various stages to his advantage, combined with many of his moves having surprising range and speed, simply allows you to make plays the enemy doesn't expect, and thus can't effectively counter. Certainly, he's far from one of the best characters, but...
AshtonDragon
Posts: 5/61
Originally posted by Alastor the Stylish
Speaking of, I'm totally out of practice with Mewtwo. Who interestingly enough used to be my main.

I've never really been able to use him. His tilts and throws are great, and his aerial attacks are alright, but he just seems far too light. Recovery is excellent, though. About as good as Peach's.
Alastor the Stylish
Posts: 7285/7620
Speaking of, I'm totally out of practice with Mewtwo. Who interestingly enough used to be my main.
AshtonDragon
Posts: 4/61
Originally posted by Alastor the Stylish
Ashton, he's easy to play alright, but my point was that he does not take no skill as was said. Yes wavedashing etc. are pretty easy to perform but they still take some practice. I brought up the disjointed hitbox because really it makes no sense for someone who thinks marth takes no skill to not bring up one of his best assets, unless they didn't really know, in which case. Eh you get the idea.

I didn't know Marth was actually stronger, though. I thought it was just the better sweet spot that made him effectively stronger. Good to know.

I guess I understand what you mean. He does take skill to play, just a bit less than other characters. Certain ones, like Fox or Mewtwo, take a ridiculous amount of practice before they are really effective.
Alastor the Stylish
Posts: 7283/7620
Ashton, he's easy to play alright, but my point was that he does not take no skill as was said. Yes wavedashing etc. are pretty easy to perform but they still take some practice. I brought up the disjointed hitbox because really it makes no sense for someone who thinks marth takes no skill to not bring up one of his best assets, unless they didn't really know, in which case. Eh you get the idea.

I didn't know Marth was actually stronger, though. I thought it was just the better sweet spot that made him effectively stronger. Good to know.
Riku
Posts: 970/1239
Link. His tactics at moving are good, and well balanced. I like the chain. But the way he fights is just.... So awesome.....

His moves are perfect for backfiring on the enemy.
AshtonDragon
Posts: 1/61
Originally posted by Alastor the Stylish
You're totally forgetting about wavedashing and the art of shuffl though which kinda hurts your argument. After all, a simple style of play is not the same as a style of play which takes no skill. You also made no mention of their disjointed hitboxes, which are easily the cheapest part of them. This confuses me.

Neither of these things really make Marth seem more difficult to play. Wavedashing is just as simple with him as it is with everyone else. Its only tough for characters who jump fast like Fox or Samus. Shuffling is also not too difficult. I can do it, and I very rarely play Marth. The disjointed hitbox is one of the many reasons why Marth is so easy to play. Can spam moves like his forward smash without fear of people reaching you. DK would be great if people couldn't hit his arms.
Originally posted by Alastor the Stylish
You're clearly wrong, as you say Roy is effectively more powerful than Marth. They are of equal power, but Marth's sweet spot is at a far more advantageous position. Therefore all your other points are called to doubt by your lack of knowledge of higher game mechanics. Roy sucks. A lot. He's just not fast enough to be good, and he needs to be far too close to the enemy in order to deal good damage.

I agree with this part, except one thing. They are not of equal power. Marth is actually stronger. Yeah. All Roy has got going for him is his counter, down tilt for starting combos, and maybe up+b for horizontal recovery (though Marth's is better for vertical recovery, and for actually attacking).

As for the poll, no love for the Puff? Too bad. Jigglypuff > You all
Alastor the Stylish
Posts: 7281/7620
Originally posted by Jack
No he doesn't, Roy and Marth have range on par with godhood. The only reall challenge in using them is hitting with the blade's "sweet spot".


And on the subject of the little mouse that could, Pichu's up and down smashes don't hurt itself. And the up-smash is ridiculously powerful, to boot. Enjoy
Eh. Roy sucks. Not fast enough. His range is also slightly less than Marth's. Hitting with the sweet spot though is not really much trouble if you practice enough and have good timing/reflexes. You're totally forgetting about wavedashing and the art of shuffl though which kinda hurts your argument. After all, a simple style of play is not the same as a style of play which takes no skill. You also made no mention of their disjointed hitboxes, which are easily the cheapest part of them. This confuses me.
Originally posted by Thayer
Originally posted by Alastor the Stylish
Hey, Marth takes skill for the higher levels of play. You want to talk about cheap, look at Sheik. I am disappointed by the underrepresentation of Peach though.


Surely, you're joking. Marth (and Roy, who is effective a more powerful Marth) are extremely simplistic to play. They're fast, light, can hit quickly, and like Jack said, the only thing that's really got any challenge to them is the "sweet spot" of the blade.

And just so there's no confusion here, I am a Marth whore.
You're clearly wrong, as you say Roy is effectively more powerful than Marth. They are of equal power, but Marth's sweet spot is at a far more advantageous position. Therefore all your other points are called to doubt by your lack of knowledge of higher game mechanics. Roy sucks. A lot. He's just not fast enough to be good, and he needs to be far too close to the enemy in order to deal good damage. Anyway, again, just because the style of play is simple, doesn't mean it doesn't take any skill.
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