Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Neo version 1.02Beta released!
  
User name:
Password:
Reply:
 

UserPost
DisruptiveIdiot
Posts: 33/147
Thats why I have 4 back up original roms in completely different locations It prevents me from ever screwing up totally.
FuSoYa
Posts: 34/255
Originally posted by Clockworkz
Lunar Expand.


Eh? It should go without saying, but perhaps I'd better say it anyway to clear this up. Except for DWTLC (which specifically required making the patch that way for legal reasons because I converted the SMW ROM to a size larger than 4MB), there is currently no reason for anyone to require using Lunar Expand on SMW.

Yes, a few people can get an expanded ROM to load with a messed up patch that won't load otherwise... but the ROM is still going to be corrupt as that doesn't correct the underlying problem : the patch!

If several people say your patch isn't working, 9 times out of 10 it's because you've used the wrong files to create it, so that's the first thing you should be checking. It's fairly easy to accidently modify your original ROM with LM or apply a patch to it and then forget about it, so be careful.

And I'm not saying this just for Clockworkz... I've noticed a few people make bad patches recently. A little bit of extra care can save yourself (and others) a needless headache.
Clockworkz
Posts: 602/2002
Uhhh... Really. I don't know what happened. Look, I'll make another, then send it to you tomorrow. My hands are full right now, dude.
DisruptiveIdiot
Posts: 32/147
I can, but all the sprites are garbled and in the wrong places.
Clockworkz
Posts: 598/2002
Ummm... I dunno what to tell you. I patched it like I've always patched things...
Can you open the ROM in Lunar Magic?
DisruptiveIdiot
Posts: 31/147
Cant get out of the intro screen. And theres an invisible koopa kid in it
Clockworkz
Posts: 597/2002
What's wrong with it?
DisruptiveIdiot
Posts: 30/147
Tried it, I think you made a bad IPS
Clockworkz
Posts: 591/2002
I said in my email: 2 megabytes
DisruptiveIdiot
Posts: 29/147
Duh! I need to know what size to expand it to.
Clockworkz
Posts: 588/2002
Lunar Expand.
DisruptiveIdiot
Posts: 28/147
Problem : I dont know what to expand a fresh rom to. =\
Clockworkz
Posts: 585/2002
you should have it now. Thanks for the help.
DisruptiveIdiot
Posts: 27/147
my e-mail is Dnpro@optonline.net, Im quick with the editor too; I can have a few worlds done by 10PM EST
Clockworkz
Posts: 574/2002
Disruptive, I'll need your email so I can send you an open version of the IPS patch, OK? Thanks loads, man.
Aioria
Posts: 118/1567
i'm having trouble with the events too i need help
DisruptiveIdiot
Posts: 26/147
I'm pretty handy with the overworld editor myself, I just need a basic idea of what you want and I'll gladly do it for you if you want.
Clockworkz
Posts: 569/2002
This is meant to be a complaint-fix for the most part, but I do have a very big problem. My overworld is giving me a migrane. It is on the IPS patch on my website, http://www.freewebs.com/clockworkzgaming/index.htm
Anyone who can help, I will open up my hack to and give you credit. I consulted the help guide too, just so you know
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Neo version 1.02Beta released!


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.003 seconds.