User | Post |
Skyon
Posts: 104/125 |
Should be close to the end huh? |
HyperLamer
Posts: 7215/8210 |
Originally posted by Bio maybe just changing death and level clear subroutine is enough, I was planing doing that someday but I never did edit: I forgot the saving/loading game subroutine
There's a few places. The level clear code, the boss clear code, the death code, the pause+select code and the new game code would have to be changed to load a level instead of the OW, and a new saving system would have to be added. Really, it'd be easier to just find the code that processes the status variable ($7E0100) and change the 'load overworld' code. |
Skyon
Posts: 98/125 |
I suppose the submaps could result in several big areas, and when you conquer a quest; something like: obtaining a crystal star; you would go to another part of the screen. |
timdevril50755
Posts: 238/245 |
That'd be awesome if you could do that, and yes, I might use MikeyK's pipes, it depends |
Bio
Posts: 331/458 |
maybe just changing death and level clear subroutine is enough, I was planing doing that someday but I never did edit: I forgot the saving/loading game subroutine |
HyperLamer
Posts: 7192/8210 |
It's easy to make a custom block that acts as a door/pipe/whatever only if you've beaten x amount of levels. Regarding the 'replace overworld with level' idea... I'd love to see that, but it's proving very difficult. (I bet it could be done with just a few RAM writes and function calls, but we need to figure out how exactly. ) |
Bio
Posts: 330/458 |
yes, I could make that with custom block and are you planing to use the mikeyk pipe I have posted in page 2? |
timdevril50755
Posts: 237/245 |
hmmm, could we have an event in a level? Like a new passageway or a pipe? Maybe, we could have a warp pipe that would only unlock when a specific level is beaten, that way we wouldn't need to do anything with star points, and level goals, and whatnot
Yeah, I know Skyon, I may make a background out of one image, for an intro level. |
Skyon
Posts: 90/125 |
I don't know if you know about this place, but if you want all kinds of Mario sprites from various games got to The Spiter's Resorce! It's got all kinds of awesome GFX for enemies and Mario |
Bio
Posts: 329/458 |
I'm not sure I could do this since to see layer 2 event we need to be in the same submap |
timdevril50755
Posts: 236/245 |
Eh, I'm not sure I like that, maybe if you beat a castle, there's a cutscene to an overworld, with a bridge (or pipe, or door, or whatever else) to a new area, and a passage would be unlocked in the main level. |
Bio
Posts: 328/458 |
I got another Idea to 'replace' the level block, why not use a fire wall(or something like that) to block the 2e world and put a fire crystal(or fire suit or whatever you want) in the end of the first world that will allow luigi to pass through the fire to reach the 2e world |
timdevril50755
Posts: 235/245 |
Great idea!, and give koopa's sunglasses, to make them more Paper Mario-ish. I'm stocking up on ExGFX, some of them are really cool. But they are just from the ExGFX workshop, though I may do a couple |
Bio
Posts: 325/458 |
I got a small graphics idea, why not replace spiny with spiked goomba? |
timdevril50755
Posts: 234/245 |
He's not saying we can't, we can still do submaps, it's just easier to do this instead, since none of us have much experience with Map making |
Skyon
Posts: 86/125 |
So doing a map would be out of the question huh? |
Bio
Posts: 323/458 |
no need to mess up with star point, the game already save how many level we have cleared, I will just make a custom block for it and for the level that acess other, I will use my third exit block. also, I will start learning statuts bar ASM so we could have one that keep track on how many level clear(like the star counter in 64) |
timdevril50755
Posts: 233/245 |
Ya, like the castle in Super Mario 64, or Rogueport in Paper Mario: TTYD |
Skyon
Posts: 85/125 |
Do you mean like a level that can access many levels? |
timdevril50755
Posts: 232/245 |
Yes we will. I have an idea for overworld type stuff, we could have a level, a main level, like in Paper Mario, and Luigi would travel from level to level from there, all we need is 2 ASM hacks that will let us go to that one level from the goal sphere, and another so we can only go in a level if we have enough points, star points would be good, and you would get 1 for each level |
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