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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Stupid but useful question
  
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FuSoYa
Posts: 35/255
The game supports up to 120 events, but the title screen is only set to display up to 96, and will remain at 96 if you exceed it. It can be changed, but HH is right, if you want more than 2 digits you have some recoding to do.
Old Zem
Posts: 222/260
Can't you just cram two digits into the right place, as it does already with 96? 00 on the right, then a thin 1 and a star if you want (a smaller star that can fit next to the 1) on the left.
Toadeeboy
Posts: 132/264
Originally posted by HyperHacker
I would think the real problem would be getting it to display 3 digits.


I agree. I'm planning for over 100 exits in my hack, and I need help quick before I finish the hack!

FuSoYa can certainly help. Please notice this topic, Fu!
HyperLamer
Posts: 418/8210
I would think the real problem would be getting it to display 3 digits.
Smallhacker
Posts: 124/2273
There are a simple way to "bypass" the star, unless you use the european version. (By the way, DW:TLC had a 120 star.) Simply open the 4bpp part of the graphics and copy a 9 onto the star and a 6 onto the 96. Simple.
However, in order to change the "star appear number"... Well... Ask Fu or a skilled ASM hacker.
asdf
Posts: 20/303
Originally posted by Kario
None of you get what he is asking. In the ORIGINAL SMW you get 96 exits. Are there more than that? It's a weird number. There is also no star like on Fu's hack. (Probably an ASM thing.


Actually, the star only appears in the American Version. Nothing changes when you get 96 goals in the Japanese version, and on the PAL version, the number turns blue.
KATW
Posts: 401/3959
Originally posted by Hb2
Can you get over 96 exits in your Super Mario World hack? I mean, Fusoya's had 120 exits, but the original Super Mario World had only 96. If you can, how can you do it?


Yep, all it takes is using every event number.... 0-77 I think.

Thats 120 in hex... I think, but that is the highest you can go, before you run out of event room
Darth Coby
Posts: 503/1371
Originally posted by cpubasic13
Originally posted by Clockworkz
Of course. You know the levels that say the word TEST in breakable blocks? Those are free levels. Edit them to your hearts content, then add a few levels in the overworld, and make sure the level is set to the TEST levels you altered. To determine what overworld levels go to where, enter layer 1 editing mode, and select the level you want to modify. Change the level number to the level number you altered (in hex). Viola! Extra level!


Not all levels are able to do that. Only those within levels 0-24 (in hex) and then 101-13B. Those are the only levels that can be on the overworld.


Yes, that bothered me for a while, why can't you use the other levels? I mean, it's just a pointer? Isn't it?
Kario
Posts: 283/2082
None of you get what he is asking. In the ORIGINAL SMW you get 96 exits. Are there more than that? It's a weird number. There is also no star like on Fu's hack. (Probably an ASM thing.
Clockworkz
Posts: 558/2002
Ah, thank you. I almost forgot about that. *makes note*
cpubasic13
Posts: 220/1346
Originally posted by Clockworkz
Of course. You know the levels that say the word TEST in breakable blocks? Those are free levels. Edit them to your hearts content, then add a few levels in the overworld, and make sure the level is set to the TEST levels you altered. To determine what overworld levels go to where, enter layer 1 editing mode, and select the level you want to modify. Change the level number to the level number you altered (in hex). Viola! Extra level!


Not all levels are able to do that. Only those within levels 0-24 (in hex) and then 101-13B. Those are the only levels that can be on the overworld.
Hb2
Posts: 23/134
Originally posted by Clockworkz
Of course. You know the levels that say the word TEST in breakable blocks? Those are free levels. Edit them to your hearts content, then add a few levels in the overworld, and make sure the level is set to the TEST levels you altered. To determine what overworld levels go to where, enter layer 1 editing mode, and select the level you want to modify. Change the level number to the level number you altered (in hex). Viola! Extra level!
Yeah, I know how to edit extra levels. What I'm trying to ask is if you can get the number of exits in the game over 96.
Clockworkz
Posts: 552/2002
Of course. You know the levels that say the word TEST in breakable blocks? Those are free levels. Edit them to your hearts content, then add a few levels in the overworld, and make sure the level is set to the TEST levels you altered. To determine what overworld levels go to where, enter layer 1 editing mode, and select the level you want to modify. Change the level number to the level number you altered (in hex). Viola! Extra level!
Juggling Joker
Posts: 91/1033
There's probably some location in the ROM that determines what number to display the star on, but I don't know where it is.
Hb2
Posts: 22/134
Can you get over 96 exits in your Super Mario World hack? I mean, Fusoya's had 120 exits, but the original Super Mario World had only 96. If you can, how can you do it?
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