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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Question on changing Sound FX
  
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Big Al 214
Posts: 20/28
Thanks, BigMattrizzle! I really appreciate it!!
Mattrizzle
Posts: 50/75
Originally posted by Dark Ludwig
I never noticed any difference in the explosion sounds for SMW and the DW3 patch


That is because the SMW explosion sound is separate from the SMAS explosion sound. You do need the Demo World 3 patch, but you also need to change the sound in a hex editor. I can help with that.

Below are some explosion sounds you'd probably want to change. Change the values at these addresses from 09 to 4A for the SMAS explosion sound:

54A6 blasting out of diagonal pipe
8591 Banzai Bill
9832 Bob-omb
13289 1 Bullet Bill generator
132E0 4 Bullet Bill generator
136A8 Bullet Bill cannon generator
Dark Ludwig
Posts: 107/172
I am 99% sure that SST does not change SFX sounds. Yeah, you probably will need the SMAS music in there, since noone knows how to change SFX, except maybe Bouche. I never noticed any difference in the explosion sounds for SMW and the DW3 patch, but if there is a difference maybe he can do it. Ask him, but don't expect a reply telling exactly how to do it.
Bio
Posts: 313/458
Its have used the DW3 patch, that change the music to mario 3 one, but make some sound crappy, I suggest you to wait for solar soundtrack insted, cause DW3 is really buggy for some thing (bowser battle sound become awful)
Big Al 214
Posts: 18/28
I have a quick question. I noticed in some hacks that when the Bob-omb goes off it plays the sound FX that Mario All Stars uses. I rather have that sound play in my hack instead of the original. How can I change that? Do I need the All Stars Music in there for it to work? Any help would be appreciated! Thanks.
Acmlm's Board - I2 Archive - Super Mario World hacking - Question on changing Sound FX


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