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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Map Editor ALPHA--Official Release
  
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I Got a U-ZI in my Pocket
Posts: 27/46
It Worked!!!!!!!!!!

Ragnara
Posts: 13/28
Well, I know nearly nothing about SMB3-Hacking (at least if I compare myself to some of the hackers here), but IIRC there should be a pointer that goes with that pipe. And this pointer should point to the destination of this pipe.
But to be honest - I think its nearly impossible for me or people with my English skills to figure out what exactly you are trying to say...
I Got a U-ZI in my Pocket
Posts: 26/46
The World Editor Of Corse. But im Havin A Problem wit it. When I Put A Warp pipe on the Map. I go in the warp pipe. and instead of the Original Warp pipe levels. Your in this Big Glitch with that one little Mushroom guy and the music is from the Water levels. The Mega Glitch place just Keeps running on. Fudge, I Ran throgh that glitch for 30mins. How do I Make the pipes lead to the Pipe you want it to?
beneficii
Posts: 527/567
Originally posted by I Got a U-ZI in my Pocket
Me Likey. I LOVE this Damn Level editor. Pure GENIUS.


A level... editor? Hrm.

What did you like about it?
I Got a U-ZI in my Pocket
Posts: 25/46
Me Likey. I LOVE this Damn Level editor. Pure GENIUS.
SoNotNormal
Posts: 452/793
It's not your fault, but yeah, I could only get those in BMPs (notice how all my others are in PNGs ) don't worry about it beneficii, next time Ill try opening them in paint and converting them to PNGs
beneficii
Posts: 518/567
Originally posted by HyperHacker
You're out of bandwidth because you used BMPs. Use JPGs or PNGs, and you won't have this problem nearly as often (nor will 56K users yell at you ).


I wonder if I'm partially responsible for that; my program exports world maps as 24-bit BMPs.
Googie
Posts: 531/624
You made a grown man cry. This is so awsome...
HyperLamer
Posts: 7167/8210
You're out of bandwidth because you used BMPs. Use JPGs or PNGs, and you won't have this problem nearly as often (nor will 56K users yell at you ).
SoNotNormal
Posts: 449/793
I posted the first 2 in with my YI hack, so when people judge those screenies, they can judge the OW too. Heres my third one - once again, great editor



This one was hard
beneficii
Posts: 517/567
Originally posted by SoNotNormal
Sounds confusing, but I think I understand you. I'll give it a try tonight, and I'll let you know if I have any problems.

When I'm done my 9 overworlds, I'll probably make a new thread for opinions, so if you want to take a look at them later in the week, you may like them


Okay; I responded so you can still respond here.
SoNotNormal
Posts: 438/793
Sounds confusing, but I think I understand you. I'll give it a try tonight, and I'll let you know if I have any problems.

When I'm done my 9 overworlds, I'll probably make a new thread for opinions, so if you want to take a look at them later in the week, you may like them
beneficii
Posts: 515/567
Originally posted by SoNotNormal
Thank you! I'm happy you liked them! Right now, Water Land seems to be the hardest, just because of all the water.

My starting spaces and locks work correctly - I have already tested them. I finally understand pipes now - it IS confusing, but it's not so bad once you get the hang of it. Thanks again for explaining it to me.

What is this sky tower trick you've been talking about. It sounds like a shortcut


Yeah, I find that I have a hard time explaining how pipes and locks work, because they are such complicated things. I mean, it's just something you have to get the hang of, you're right. I did my best to try to simplify it for my editor, while still giving my users a wide berth; I hope I didn't fail too badly in that regard.

The sky tower trick--it's pretty cool. Basically, you answer "Yes" to the Sky Tower question that pops up in the msg box, but you do it a little differently. You'll need two different levels separate from each other completely, basically. You know the World 5 Sky Tower right? You go through it and emerge out of the pipe in the clouds and to go back down you go into the pipe and it takes you to a completely different stage? That's what I was talking about by Sky Tower.

When you design your stages, make sure that each (that is, both ways) ends with an exit pipe, and in the stage's header you have checked "Entering pipe ends level." Under pointer for next area of level set obj data to 10010, enemy data to 10, and obj set to 0. Make sure to put sprite type 0x25 in that level, which is the sprite determining the pipe set to use.

Now about positioning the pipe that ends the level, if you want Mario to emerge at the right entrance, then have the pipe on the bottom half of the y positions for the level. In other words, the y position should be positioned below y pos 13 or whatever the dividing line is (I'm not sure what it is). To have Mario emerge on the left entrance of the pipe, then have it at the top half of the screen. Do you understand what I'm saying to you about this?

Remember, unless you want it to be one way, make sure to set them out different. Now open up my editor, go to the pipe set you're dealing with, press enter, answer "Yes" when the box asks if you're doing the Sky Tower, and select one of the stages you're trying to link. It will change the y pos of sprite type 0x25 to the correct one for that level. Then do the same for the other stage.

After that, they should link up. If you still have problems, then please just post them here.
SoNotNormal
Posts: 437/793
Thank you! I'm happy you liked them! Right now, Water Land seems to be the hardest, just because of all the water.

My starting spaces and locks work correctly - I have already tested them. I finally understand pipes now - it IS confusing, but it's not so bad once you get the hang of it. Thanks again for explaining it to me.

What is this sky tower trick you've been talking about. It sounds like a shortcut
beneficii
Posts: 514/567
Originally posted by SoNotNormal
When you choose the pipes, and are picking which path the pipes lead to, it shows the levels - I saw it said 2-1 to 2-6, plus a bunch of other stuff- I figured the highest number of levels could be 6 in that world.

Never mind. I know it's confusing. I can't really explain it.

Wow. Those are really nice looking overworlds. Here are my first two:








They look really nice! Have you gotten the locks and starting spaces to work?

About the stage select thing, look for stages with the verbiage "World x-Pipe y-End z," because it only changes the enemy data when you select one (basically it looks for sprite type 0x25 which is the pipe sprite to change its y position) and both ends have the same enemy data. If you want to use a pipe (or any level for that matter) from another world, then just select the world you want on the left list box and it will bring up the stages. There is no rule against using stages from another world in your world; it's just that my stage select box defaults to picking the currently open world as the one to load from. That's all. (Once you master doing all this, I can probably explain to you the sky tower trick, but I'll hold off for now. )

Good job on the overworlds!
SoNotNormal
Posts: 436/793
When you choose the pipes, and are picking which path the pipes lead to, it shows the levels - I saw it said 2-1 to 2-6, plus a bunch of other stuff- I figured the highest number of levels could be 6 in that world.

Never mind. I know it's confusing. I can't really explain it.

Wow. Those are really nice looking overworlds. Here are my first two:





beneficii
Posts: 513/567
Originally posted by SoNotNormal
Oh, I was mixing up pipes with pointers - I was reading the pipe thing, saw it only went to 2-6, threw a fit, then quit. But now my problems are over. Thanks

Umm, do you have a picture of your OW? I wanna see it's beauty


Saw only what went to 2-6? What are you talking about?

I'm glad it worked out. What parts of the readme do you think I could have improved?

Here are the pics:





SoNotNormal
Posts: 435/793
Oh, I was mixing up pipes with pointers - I was reading the pipe thing, saw it only went to 2-6, threw a fit, then quit. But now my problems are over. Thanks

Umm, do you have a picture of your OW? I wanna see it's beauty
beneficii
Posts: 512/567
Originally posted by SoNotNormal
This is great! This has to be one of the most user-friendly editors I've ever seen in a long time, besides LM of course. I made a beautiful first overworld, or so I think. Great job! Seriously, very well done.

Umm, if anyone wants to see a pic of the OW, just ask . .

EDIT: Oh, I had a couple questions for you.

1. You know how in worlds like Grass Land and Desert Land there are only 6 levels? Is it possible to make more (like put a 7 and 8 icon on the map?)

2. I'm a lil confused about the pipes, and how they work. COuld you perhaps enlighten me a bit?

Oh, and what simply incredible thing did you do with the pipes that no other ROM hacker has probably ever done?


1. That's very simple. Just place a 7 or 8 icon where you want it, then place a pointer there, set it to the level you want (pointers can point to pretty much any level). In fact, I think this info, would be helpful for my FAQ: you do know that you can press enter right and you can open up a state select dialog box?

2. Yeah, pipes are very complicated in the original. Basically, you choose the pipe set you want to use (scroll through the sets using the pgup/pgdn keys). There will be two boxes, when your mouse hover over one of them it will tell you if it's the left entrance or right entrance (or for pipe set #0 tower entrance--equivalent to right entrance--or tower exit--equivalent to left entrance--).

Basically, after setting them up, you select which pipe stage you want to go between them by pressing enter with your current pipe set selected, answer "No" to the Sky Tower question, then select either one of the pipe stages and it will set both of them to your current pipe set.

After that, go into pointers mode, put the pointers on the left and right entrances (wherever you'll have them be), for each one, press enter, and for the left pipe entrance select "End 1" and for the right entrance select "End 2" and they will be set up!

I know, it's complicated. If you still don't understand, then please explain what you don't, because I do want to get my readme file better in explaining.

What I did was make my own Sky Tower in World 1. It wasn't really the sky tower, but it worked the same way.
SoNotNormal
Posts: 429/793
This is great! This has to be one of the most user-friendly editors I've ever seen in a long time, besides LM of course. I made a beautiful first overworld, or so I think. Great job! Seriously, very well done.

Umm, if anyone wants to see a pic of the OW, just ask . .

EDIT: Oh, I had a couple questions for you.

1. You know how in worlds like Grass Land and Desert Land there are only 6 levels? Is it possible to make more (like put a 7 and 8 icon on the map?)

2. I'm a lil confused about the pipes, and how they work. COuld you perhaps enlighten me a bit?

Oh, and what simply incredible thing did you do with the pipes that no other ROM hacker has probably ever done?
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