Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Help with pirhana plant
  
User name:
Password:
Reply:
 

UserPost
Smallhacker
Posts: 2140/2273
Don't bump old threads unless you have something to add to it.
XxShaynee2xX
Posts: 16/102
Or you can try to put 2 plants in one pipe,but that would probably be a waste of sprite usage...
mikeyk
Posts: 108/110
You can easily make a plant like that using MWR by pasting the classic piranha code to sprite 36. Ringo: I can look later on as to why the placement is off when you do this
SoNotNormal
Posts: 408/793
I'd just want to play your hack because I've seen your previous screenshots, and it looks damn sweet. Could care less if it was locked or not, but it looks hella fun.
Ringodoggie
Posts: 275/281
Originally posted by ZTaimat
Must...play...unlocked...demo...*drool*

If you're thinking the green pirhana plant is in the demo, it's not.
ZTaimat
Posts: 104/128
Must...play...unlocked...demo...*drool*
SoNotNormal
Posts: 392/793
I don't know about moving the plants - but like ZT said, put that in a skinny pipe, and presto.

And while I'm at it, that screen is so f*cking beautiful *sniff* I love it.
ZTaimat
Posts: 98/128
Actually, the 'new' parana you made looks good! It can actually be used in the skinny pipes now
Ringodoggie
Posts: 274/281
I made a green pirhana plant from SMB3 with sprite 36, which is unused, using pirhana plant ASM code and this happened:



Does the code only tell the original pirhana plants to move 8 pixels right than they're set?
Acmlm's Board - I2 Archive - Super Mario World hacking - Help with pirhana plant


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.010 seconds.