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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - An Idea: SMW: Sands of Time
  
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Skyon
Posts: 25/125
I must say you probobly have started a new revolution with this idea. It sound brilliant my friend! Kudos!!
Atma X
Posts: 800/801
Originally posted by Cruel Justice
Sounds like yet another hack that uses smw3 and yi graphics WAY too much. I can see it now... it'll look like the mutant child of GBA, and be very predictable beyond all reason!!!


When you Assume = you make an Ass out of U an Me .
I'm just kidden' ^^, I know you're joking ,... though, it's possible that you might actually be right

Woa, that's kinda sad actually,... if that's still an on going thing here. If so, people really need to get some ideas of their own -.-" (and good ideas for that matter ).

Hmm, I dunno what's going on here anymore, I've been playing RO too much (what a waste of time,... err, mostly <.<).
HyperLamer
Posts: 7068/8210
Ok, seriously, stop posting your hack/pics/whatever in threads that have nothing to do with it.
Skyon
Posts: 20/125
http://www.geocities.com/skyon84/12345.zip
TheCube
Posts: 82/82
Actually, wouldn't you be renaming the saved game?

And in answer to your question, it depends on how often you'd be "time travelling." If you had to do it after every level, then yes, a program would be worth it. If you only had to do it, like, three times throughout the whole game, then no, a program would be redundant.

It couldn't be THAT hard to make a program that does that, though. Well, the renaming at least, I dunno about reading changes in the save file and stuff, that would be sort of...a lot.

Oh, and I thought that emulators (ZSNES at least) only saved to an SRM file after you load another ROM or shut down the emulator. I know I've been able to ctrl+alt+delete out of ZSNES to avoid accidentally overwriting stuff. (Stupid save states)
Glyph Phoenix
Posts: 561/745
That'd be a waste of time. It'd be a huge hassle to create a program that checks the save file for changes, and upon those changes, renames it and opens up another rom. It'd be a lot of setup for what would just take you a second to do. Click on your rom. Change the name. Double click on the rom. Is that worth setting up a program?
DisruptiveIdiot
Posts: 134/147
You could make a vb script that does all the work, so it could start the rom and when you get to the save area it automatically turns off the emulator, renames the save file, and starts up the second rom. It would make it really convenient.
Juggling Joker
Posts: 1004/1033
Keep in mind that the save file also stores the current overworld layout (the tiles at least) so you may be in for more than you can handle.

Don't quote me on that, though, I may be forgetting exactly how the save file is set up.
ZTaimat
Posts: 97/128
Ok guys, when i finish the full OW i will start a new rom and change some paths to see if it all works...

Also remember that anything that happens in the past effects the future
HyperLamer
Posts: 7031/8210
Originally posted by Dylan Yoshi
Hmm...do you think it may interfere with other ROMs in that folder?
It should be fine. Just because you rename a file shouldn't affect anything else.
leonardompd
Posts: 15/16
Originally posted by ZTaimat
Good idea... but i was planing on having mario entering some time portal(bowser castle BACKdoor) sending him to the future where Bowser ruled the Earth and you had to go through a series of events before you could beat bowser(front door)

Doesn't that means Bowser will NOT be the first boss?
EDIT: Maybe he means bowser will be the only boss.
ZTaimat
Posts: 93/128
Originally posted by HyperHacker
Originally posted by leonardompd
Originally posted by ZTaimat
So in other words, you will fight bowser as the 1st AND last boss

Meaning you will change one of the Koopalings' tiles to Bowser? Because as far as I know, after you defeat Bowser the game ends.

....

You change Iggy to look like Bowser when he was a kid. Mario pushes him into a lava pit. 20 years later, Bowser, having just barely survived, is back for his revenge!

Feel free to use that one.

[edit] Someone messed up the quote tag.


Good idea... but i was planing on having mario entering some time portal(bowser castle BACKdoor) sending him to the future where Bowser ruled the Earth and you had to go through a series of events before you could beat bowser(front door)
Dylan Yoshi
Posts: 38/79
Well, although my idea is similar, it is different enough so that you don't have to change anything.

And as for my idea, I'm not spoiling it to anyone until my hack is complete. Heck, I may not spoil it until a long time AFTER my hack is complete.

And now for more comments, I'll be looking forward to this. Its kind of like that Journey Man game, or Mist, or Riven (whatever its called), where you have to swap the CD-ROMs in order to play. Its going to make for interesting game play.

Hmm...do you think it may interfere with other ROMs in that folder?
HyperLamer
Posts: 7004/8210
Originally posted by leonardompd
Originally posted by ZTaimat
So in other words, you will fight bowser as the 1st AND last boss

Meaning you will change one of the Koopalings' tiles to Bowser? Because as far as I know, after you defeat Bowser the game ends.

....

You change Iggy to look like Bowser when he was a kid. Mario pushes him into a lava pit. 20 years later, Bowser, having just barely survived, is back for his revenge!

Feel free to use that one.

[edit] Someone messed up the quote tag.
ZTaimat
Posts: 90/128
Hmm...
SoNotNormal: Simple, the starting point in the past rom wont be a save point.
DylanYoshi: I'll change it so you warp to another room just before the boss room. The room will have a speaker box saying some quary about changeing time blah blah blah.'

And then to all who think it will bve difficult: I make the OW in the past rom 1st. then copy the rom and change the name of the copy and edit the OW so the colors are more evil empireish and so cirtain events need to be active for different things.

I thought this up about a year ago, an event changed in one rom will also change it in another rom if the save file's name is changed

And keep in mind that i still have to finish making SZW!
k0rn95
Posts: 9/9
if u do make this game it might be a good idea to include somekind of a launcher program if possible. have it so u choose the past or future rom from it, then it could rename and open the emulator itself. otherwise it would be annoying renaming the save file over and over again.
Dylan Yoshi
Posts: 37/79
The game doesn't have to end after you beat Bowser. Disabling the princess dropping out is the hard part.

And I've had an idea very similar to this, and I'm trying to put it into effect.
leonardompd
Posts: 14/16
Originally posted by ZTaimat
So in other words, you will fight bowser as the 1st AND last boss

Meaning you will change one of the Koopalings' tiles to Bowser? Because as far as I know, after you defeat Bowser the game ends.
andrés
Posts: 49/58
...
...
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I had a similar idea. In the future, I will make "Mario´s Time Machine 2!", but, your idea is very similar to mine .
SoNotNormal
Posts: 374/793
I do . . I do like that idea. But it sounds a bit tricky. The ROMs have to know exactly what to do. Like if you were to start the future ROM first, you would end up in an old folks home (as you say) but if you were to start it up after you did some events in the past ROM it would be different. And what would happen if you start the past ROM when you're supposed to be on the future ROM?



It seems like a good idea, but to someone like me, it seems advanced.
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Acmlm's Board - I2 Archive - Super Mario World hacking - An Idea: SMW: Sands of Time


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