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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Missing sprites, Boss levels and Headache!
  
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Smallhacker
Posts: 120/2273
No, that's not a palette problem... It's a GFX error. Also, the extra Chuck have got the same problem too (since there are only one single running picture (exept for animation) in the GFX file.

However, thanks for pointing that out. Now I have got something to fix in my hack!
Fyxe
Posts: 63/1160
That Chargin' Chuck... Is its pallette correct (normal Chargin' Chucks have a pallette error that makes their arm blue but the rest of them green while charging).

Chargin' Chucks were meant to be blue, anyway. O.o'' Originally, that is.
Smallhacker
Posts: 119/2273
I was bored this morning and noticed that some sprites was missing in the add sprites window. I decided to find out what they did. I haven't tested them all yet, but...

#12 Null/Unused sprite - This sprite does nothing.
#17 Unused Fish - A fish that falls off the screen.
#36 Null/Unused sprite - Crashes when you reach it's screen
#53 Null/Unused sprite - Not tested
#7C Peach - Falls forever. Mario can't move, exept jumping.
#82 Bonus Game - The level 0/100 bonus game. Due to the amount of sprites, usage is not recommended.
#85 Null/Unused sprite - Not tested
#88 Null/Unused sprite - Not tested
#96 Charging Chuck - Acts exactly like te normal one.
#A0 Bowser Battle - Adds thunder, glitchy background and mechakoopas, but no Bowser. Mario walks behind sprites.
#A1 Bowser's Cannon Ball - Works in normal levels. Floor collission is hardcoded to Y=12.
#A7 Iggy's Ball - Not tested
#A9 Renzor - Works perfectly, exept no floor. Place 4 sprites to create 4 Renzors. You can add more, but you will still win after knocking out 4.
#B5 Sinking Fireball - Not sure what this is...
#E7 Auto Scroll Special 1 - Works.
#EB Null/Unused sprite - Not tested
#EC Null/Unused sprite - Not tested
#EE Null/Unused sprite - Not tested
#F0 Null/Unused sprite - Not tested
#F1 Null/Unused sprite - Not tested
#F6 Null/Unused sprite - Not tested
#F7 Null/Unused sprite - Not tested
#F8 Null/Unused sprite - Not tested
#F9-#FF Probably null/unused sprite - Not tested

Also, I made a list of the boss battle level modes.
#09 Probably the other bosses - The ceiling and lava appears. Glitched background. Mario freezes like when using the Peach sprite.
#0B Iggy / Larry - The floor and lava appears.
#10 Bowser - Invisible floor, music and glitched backgrounds. Use sprite A0.

Also, I noticed something while messing around with BMF's "Scene select" debug thing... This debug function allows you to change to next movie when watching the "Mario destroys castle! Weeh!" movies by pressing L, R and up. (PAR code: 00950B30) Well, I noticed something that I call "Headache Mode".
By pressing L and R (but not up), the movie restarts. But if you hold L and press R multiple times, the screen will go almost black. Let the movie continue and return to the map screen (which now is black). Enter a level. Have fun with your new headache!

...yeah, that's all, folks!



...you can stop reading now...
Acmlm's Board - I2 Archive - Super Mario World hacking - Missing sprites, Boss levels and Headache!


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