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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Panic in the Mushroom Kingdom - Demo 2
  
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XPeter
Posts: 839/963
Excellent demo, great work man. BTW, the giant shyguy pwns!
Ghettoyouth
Posts: 33/73
new version: http://people.freenet.de/ghettoordner/Pitmk%20demo2.zip
fabio
Posts: 1179/1479
I know this is not a bug but there seems to be an invisible wall after exiting the Ghost cave and right before going into the black BG, there's a invisible wall there.
Ghettoyouth
Posts: 32/73
In the OW, Isle Secret's path activates down instead of right. The star road it makes is totally inaccessable

this isn't a bug. The kirby world is just unfinished


Layer priority is on on the item box, so whatever you have inside it is hard to see.

The only known bug I've seen up to the beginning of the second level is that when the blue koopa without the shell turns around, it looks glitchy

anyone who knows how to fix this 2 bugs?

Edit:
Please re-download
Tatrion
Posts: 42/215
MAJOR GLITCH ALERT

In the OW, Isle Secret's path activates down instead of right. The star road it makes is totally inaccessable.

Other Minor glitches --

In the last part of ghost cave, the black area is blocked by an invisible force. I tried fireballs, spin attack, grabbing like a throw block, nothing worked. Flying over it doesn't work either. Can be bypassed using the secret exit in previous level.

When you have 9 or less goal stars, the tens place in the coins counter doesn't appear.

The tens place of the lives count turns bluish in most levels when you get more then 10 lives.

The bonus game has horizontal scroll enabled, allowing you to see an empty pit and a duplicate bonus game The lives float in midair when you finish the game too.

Layer priority is on on the item box, so whatever you have inside it is hard to see.

The hopping fires are messed up in the Secret Oasis level.

...

That's all I found for now. Note that I haven't gone past level Green Isle 1 in the demo yet, so I may find more.
fabio
Posts: 1172/1479
The only known bug I've seen up to the beginning of the second level is that when the blue koopa without the shell turns around, it looks glitchy.
ExKay
Posts: 999/1114
Oops, nvm then. Really nice work you've done, keep it up.

W00t, only one post until I have 1000 posts^^
Ghettoyouth
Posts: 30/73
here they are: http://board.acmlm.org/thread.php?id=17677
ExKay
Posts: 998/1114
Nice nice, but where are the screenies? You might want to show us some.
Ghettoyouth
Posts: 29/73
Hi, here is a new demo: http://people.freenet.de/ghettoordner/Pitmk%20demo2.zip
Tell me if u like it, or not. And please report any bugs
Acmlm's Board - I2 Archive - Super Mario World hacking - Panic in the Mushroom Kingdom - Demo 2


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