Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld Questions
User | Post |
ZTaimat
Posts: 84/128 |
Yes you can easily make bowsers gate close... if there is an un-beaten level outside it...
Otherwise, its ASM for you |
SoNotNormal
Posts: 363/793 |
Well, most of us are in school now . . and that means homework and such. We won't always have time to help that exact day, but most of us will if you give us a few. If you would have posted this in the summer, I'm sure a ton of people would have happily offered their assistance. But don't feel discouraged, someone will always reply, even if its not of the first day. Trust me on that |
Ragnara
Posts: 11/28 |
Well, the stuff you wanted is possible - of course. You just have to make use of some heavy ASM routines... Most people could write this reply, but it seems to be a matter of course that this is a quite obvious problem.
Sorry to disappoint you. |
Ashtoro
Posts: 3/3 |
Hey,
Is it possible to do either of the following?
1. Have path events happen, then have Mario move, then make visible events happen. (Example - closing of the gate to Bowser's Valley after exiting it)
2. Use events to make a path unwalkable on until something else is done later.
(Example: You leave Bowser's Valley, and the gate closes, and you're not able to get back in, but after complete a certain level, it reappears and the path is useable again.)
If either or both are possible, please tell me how, and if not, tell me that.
Thanks,
Ashtoro
A reply would have been nice. I'd rather have my hopes down rather than have it hanging off a cliff. *sigh* It makes me question the reliability of this forum. |
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