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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld Questions
  
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ZTaimat
Posts: 84/128
Yes you can easily make bowsers gate close... if there is an un-beaten level outside it...

Otherwise, its ASM for you
SoNotNormal
Posts: 363/793
Well, most of us are in school now . . and that means homework and such. We won't always have time to help that exact day, but most of us will if you give us a few. If you would have posted this in the summer, I'm sure a ton of people would have happily offered their assistance. But don't feel discouraged, someone will always reply, even if its not of the first day. Trust me on that
Ragnara
Posts: 11/28
Well, the stuff you wanted is possible - of course.
You just have to make use of some heavy ASM routines...
Most people could write this reply, but it seems to be a matter of course that this is a quite obvious problem.

Sorry to disappoint you.
Ashtoro
Posts: 3/3
Hey,

Is it possible to do either of the following?

1. Have path events happen, then have Mario move, then make visible events happen. (Example - closing of the gate to Bowser's Valley after exiting it)

2. Use events to make a path unwalkable on until something else is done later.

(Example: You leave Bowser's Valley, and the gate closes, and you're not able to get back in, but after complete a certain level, it reappears and the path is useable again.)

If either or both are possible, please tell me how, and if not, tell me that.

Thanks,

Ashtoro


A reply would have been nice. I'd rather have my hopes down rather than have it hanging off a cliff. *sigh* It makes me question the reliability of this forum.
Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld Questions


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