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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Memory issue
  
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HyperLamer
Posts: 6903/8210
Maybe you could just hack one of the generator sprites to make a Koopa generator.
Glyph Phoenix
Posts: 546/745
I have some problems in my hack. There are enemies I want to come back even after they are destroyed, so I want to know if there was a way to disable Super Mario World's sprite memory feature or something like that.

For example, there is this mask miniboss I made. You need to pelt him with koopa shells so he dies and your screen exit activates, sending you to the next area. The problem is that I want the Koopas to reappear even after they die when you scroll off screen. Usually once a koopa is defeated, it'll be gone until you leave the level.
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Memory issue


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