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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Bowser's Return?
  
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ExKay
Posts: 1001/1114
It's already done and some chains are completely removed.
AtmaDragonXT
Posts: 83/84
Originally posted by Rain Man
I know; yes, it is redundant; I was commenting on the fact that when you do it, you have more than enough lives needed.


But if he's removing them and replacing them with short chains, there's a good chance you won't be able to get those lives anymore.
andrés
Posts: 47/58
Of course, this hack is awesome.
Rain Man
Posts: 363/378
I know; yes, it is redundant; I was commenting on the fact that when you do it, you have more than enough lives needed.
HyperLamer
Posts: 6918/8210
If you read around a bit you'll find that not everyone considers bouncing off 50 Koopas in perfect succession as 'easy' as you do. Plus it's a very repetitive and over-used way to lengthen the level.
XPeter
Posts: 835/963
Perhaps you should wait until Solar Soundtrack becomes available so that yours can be the first finished hack with custom music. Plus, it would give those who have already played this, a reason to want to play it again. Besides, everybody's tired of hearing the same old SMW and SMAS music. I'd play this all over again just to hear new music in it.
ExKay
Posts: 992/1114
Alright guys, you motivated me to work on Bowser`s Return again. Only one bug needs to be fixed and some levels need to be reworked on, then I`m ready to re-release it.
Rain Man
Posts: 362/378
Originally posted by HyperHacker
Absolutely. Fix the bugs and make a LOT less Koopa chains, and it'll be a hell of a hack.

...Consider adding some feathers too. Maybe even some not-too-hard-to-get 1ups early on, like the original. But near the end of the level so you can't go back and re-stock on them.


My god.. you have to be joking..
After completing the Paratroopa Chains (all of them, which btw , are easy).. you have about 20-something lives, maybe more.
Cirvante
Posts: 75/80


This was a very nice hack, but the last world was WAAAAY too anticlimactic. I mean, come on, a desert? That's the best you can do? If you completely redo that world, then I'm in. *votes hell yes*
AP
Posts: 187/333
While your'e fixing Bowser's Return:

Try to make parts like that easier. That's also a pretty hard part in the hack. I admit that I had to use cheats to get this far, since I couldn't get past that Koopa chain in Crystal Mine 2 without cheats.
Dylan Yoshi
Posts: 30/79
This is the greatest hack I've ever played. Therefore, I vote "Hell Yes!"
fabio
Posts: 1146/1479
The only part I didn't like was the 16 paratroopa chain that everyone mentioned. I really didn't mind the bugs, just that long chain. If asdf said was true, then I vote for hell yes!!
Link2004
Posts: 207/254
I never got to play the first version. Whenever you're done fixing those so called "glitches" everyone was talking about, I'll definatly play it.
DisruptiveIdiot
Posts: 131/147
Can you change the overworld music? It is irrating =\
HyperLamer
Posts: 6891/8210
Absolutely. Fix the bugs and make a LOT less Koopa chains, and it'll be a hell of a hack.

...Consider adding some feathers too. Maybe even some not-too-hard-to-get 1ups early on, like the original. But near the end of the level so you can't go back and re-stock on them.
Tanookirby
Posts: 487/509
Sometimes a poorly made hack will not attract many people, so I say release it.
One question though. I can't seem to find the hidden exit in the level before Larry's Jail. Is there one, or was that red color just one of your mistakes?
Golden Yoshi
Posts: 628/693
I said hell yes...this hack has great potential. Just some parts such as the repititive koopa jumps get really tough. Don't get discouraged about all the bugs in the hack, the author's themselves don't discover all the bugs because they test it out in different ways, thus this is why they appoint beta testers. Don't beat yourself up because your beta testers may have done a lousy job, or just lied to you about there not being any bugs to humor you. Keep on going man!
AP
Posts: 183/333
Originally posted by asdf
Instead of the 16 some odd green Paratroopas in a row, it's more like 3 or 4 ones consisting of 2-3 Red Paratroopas, with some ground in between. If you can't handle ones as short as those, then I'm afraid all hope is lost for you.

I'm pretty sure I can handle short chains. In fact, I think shortening the Koopa chains are just all right. How do you know this stuff, anyway? Did Ice Man let you beta test newer versions of the hack?
AsukaFan2K6
Posts: 167/183
I thought this hack was excellent, but I would like to see another release of this hack.

My favorite things about this hack were the HDMA effects and the Piranha plants. Keep up the good work, Ice Man.
asdf
Posts: 255/303
Originally posted by AP

EDIT 2: Hmmmm...who chose "No way, this hack sucks"?


Probably some retard who can't handle the Paratroopa chains. Speaking of which, he fixed the one in Crystal Mine 2. Instead of the 16 some odd green Paratroopas in a row, it's more like 3 or 4 ones consisting of 2-3 Red Paratroopas, with some ground in between. If you can't handle ones as short as those, then I'm afraid all hope is lost for you.

And yes, do release the hack. By the way, you still haven't fixed the problem in the Pirhana Island levels where some of the munchers only harm you, while others cause instant death.

Heh, this is the second hack I've gotten unreleased due to mass-bug finding.
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