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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - *HOW TO USE BLOCKTOOL*-Read this first!
  
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HyperLamer
Posts: 6936/8210
Originally posted by Smallhacker
There's already too many stickies. Someone should clean it up (and maybe combine a few threads or something).

There should be some kind of "Super Sticky" feature, which is above the normal stickies and slightly bigger or something, just to give it more attention.

Anyway... Let's go back on topic.

It's called a forum announcement. If only LMs could post them.
XPeter
Posts: 836/963
lags_80, put the block on Layer 1.
lags_80
Posts: 93/102
I added a block to my hack, and i changed the graphic, but i have a problem, when i start the game in the world that i inserted the block, the block is in the Background. Help.
Smallhacker
Posts: 2072/2273
There's already too many stickies. Someone should clean it up (and maybe combine a few threads or something).

There should be some kind of "Super Sticky" feature, which is above the normal stickies and slightly bigger or something, just to give it more attention.

Anyway... Let's go back on topic.
insectduel
Posts: 65/203
This should be a sticky thread.
Smallhacker
Posts: 2070/2273
Added a new section to the FAQ called "Custom Blocks" with a link to this thread.

Speaking of the FAQ... I have a feeling that a rewrite would be good... Maybe I should rewrite it, move it to a website and leave a link to it in the first post of the Q&A thread.
Dylan Yoshi
Posts: 31/79
Or better yet, why not make a link to it in the main post of Questions and Answers for Newbies?

And this tutorial is great. No n00bish posts about Block Tool.
HyperLamer
Posts: 6890/8210
We have enough stickies. Why not re-post this in Questions and Answers for Newbies?
Bio
Posts: 307/458
Reloc offset are to specify JMP,JML oppcode location, you need to translate them to decimal too, so JMP: $5061 become just JMP and put 80,97, in reloc offset to make the jump statement work propely, and I have made a tutor for using the block dowloaded from other person

http://www.freewebs.com/bio_amiuss/custom%20block.doc

And here one of my custom block: 'The sign' : press up to read It, three variation, never used and 100% free

http://www.freewebs.com/bio_amiuss/sign.zip
AsukaFan2K6
Posts: 168/183
Excellent work, Zachio. Now we won't have n00bs going "OMG HOW DO I USE TEH BLOCK TOOL?"

I also think this topic should be pinned.
Dark Ludwig
Posts: 89/172
People should also know about how page 0x2 is tileset specific, and that that's why their blocks may not show up in another level if it does in one. Also, that the hex to decimal is in the calculator after you change it to scientific mode.

As for custom blocktool blocks, more advanced people that are making their own blocks should know that, for each block field in edit block data, that setting a number to a field will cause the block to work from the offset in the block file that is specified, minus one. It has to be in decimal. Although I have no clue what reloc(ation?) offesets are.
TapTap
Posts: 48/405
Added how to include custom Graphics for your block.
Chickenlump
Posts: 698/722
Originally posted by Zachio
To Angry Man: There is? . I didn't see it. If so, this can still be kept up for those people who don't read the Readme.

lags_80: There's a cool thing in Lunar Magic Called the Help File.


Why bother posting a tutorial thread about the subject, for those not wanting to read the Help File, and then turn around and point someone to the Help File as soon as a question about it pops up?
TapTap
Posts: 46/405
To Angry Man: There is? . I didn't see it. If so, this can still be kept up for those people who don't read the Readme.

lags_80: There's a cool thing in Lunar Magic Called the Help File.
I edited the post above to include how to add the custom Graphics.
lags_80
Posts: 91/102
how can i add the graphics for the Block???
ExKay
Posts: 989/1114
If we would want to know how to use it, there is a readme within the package.
TapTap
Posts: 45/405
BlockTool can be downloaded Here.

For all these people who ask how to use BlockTool, here's how to do it.

1.Open Lunar Magic, Calculator, and BlockTool.
2.Go To BlockTool and choose the Block you want. DO NOT ENTER IT YET.
3.Go to Lunar Magic and choose the Map16 Block you want. For example let's say it's 30E.
4.Go To Calculator, and set the mode to hexidecimal, and enter the Map16 Number. EVEN IF THERE ARE NO LETTERS IN THE MAP16 NUMBER, DO NOT SKIP THIS STEP!
5.Change back to decimal, and it'll give you the number you need.
6.Go back to blocktool, click "Add Block", and chhose your block type, and in the "Map16 Number To use" text box, enter Calculator's number.
7.Click Add.
8.Do steps 3-7 for as many blocks you want to add.
9.when you're done, click save.
10.Re-Open Lunar Magic, and Use your Custom block.

Note that this will not add graphics, you need to do that yourself.

How to use custom Graphics:

If You are using regular Graphics:

1. Edit your graphics and Insert them with LM's green Mushroom Toolbar Button.
2. if you don't know already, find the tile numbers that the tiles use. If you hold your mouse over the tile, it will say in the editor's stattus bar what tile you have your mouse over.
3. Go back to the Map16 Editor, and in the 16x16 Attributes, set the Text boxes that have "Tile 1(Upper Left), Tile 2(Upper Right), Tile 3(Lower Left), Tile 4(Lower Right)" to the tiles you want.
I've circled the ones you need to change.

4. If you click OK, the Tile in the Bottom-Left hand corner will be how your tile will look.

5.If it's the wrong color, go back to the 16x16 attributes Window, and set the Pallate Box to a different number. If no color you want is there, you'll have to use a custom pallate.
6.Right Click on the Tile you aer going to insert it to, so if you originallly picked tile 20A, it should go back at tile 24A's position.
7.Press F9 on the keyboard to save your changes.

If you use ExGFX:
Same as before, except press the Yellow Mushroom on the status bar, and you'll have to set up the GFX Bypass before using the graphics.

NOTE: the Tiles' Graphics will not transfer from one tileset to another. For example, if you have a Ghost house open when you make the Graphics, you won't see it in a Forest Tileset later. you have to do it over for the forest.
Acmlm's Board - I2 Archive - Super Mario World hacking - *HOW TO USE BLOCKTOOL*-Read this first!


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