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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - BS Zelda 3
  
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HyperLamer
Posts: 7300/8210
Take me with you. I'll make a scene to distract them.
Originally posted by Bit-Blade
Well, think about it for a second. BS Satellite emulation is POSSIBLE, it just hasn't been done yet. This is more along the lines of a romhack. Still, if someone does code an emulator/build of zsnes that fully supports BS games then it should be all gravy.

Thing is, you need the ROMs, and they need to be good dumps. If a ROM was dumped wrong or not at all, I dunno how you'd get it now.
cent208
Posts: 20/20
mathonnapkins, i remember you expressed some interest in giving it a shot last year. still thinking about it? i'm trying my to get this game playable.
MathOnNapkins
Posts: 2164/2189
Or we break into Big N in Japan and just steal all these games and all the prototypes/betas they ever made .
cent208
Posts: 19/20
I went to the Shigeru Miyamoto (creator of Mario, Zelda, Doneky Kong) signing yesterday in New York City. I brought a piece of paper with a picture of BS The Legend of Zelda and BS The Legend of Zelda: Ancient Stone Tablets. After I got my item signed I asked the translator, "these 2 zelda games were only released in japan, could you rerelease them in the united states". she then translated my question and i showed him the pictures. he then looked at the picture for a good 5-10 seconds, not knowing what it is was and then he said "ahhh" apparently realizing what the games were and said "no" in a very definitive voice. it was kind of funny when he said "ahhh" b/c he didn't immediately recognize his own game. i was disappointed he said no but it was an incredible experience. i shook his hand and i got multiple of me standing by him. i so it is painfully apparent that nintendo will not re-release these games. so the only hope for playing ancient stone tablets is if someone makes a patch for the game.
eternaldragonx
Posts: 50/57
they already have zsnes and sne9x played bs satellaview roms is what its called btw, they have a tone but most are in japanese they even have a mario exitbike its pretty amazing and the fist LOZ remake for snes whcih i have and is also incredible, and one more but its not really too cool, these a bs crono trigger called "Radical Dreamers" unfortunatly it a frigin novel game where all u do is read but hey its still cool, check out the first zelda one snes its the best of the best and yes it works without 1 problem and even better i play them on my psp
Bit-Blade
Posts: 360/445
Well, think about it for a second. BS Satellite emulation is POSSIBLE, it just hasn't been done yet. This is more along the lines of a romhack. Still, if someone does code an emulator/build of zsnes that fully supports BS games then it should be all gravy.
Roneo Strife
Posts: 50/60
Bravo!

The first time I played this, I thought I had patched a bad isp to a rom.
I never found it again untill you started this.

I used the all items patch and it reall sucks it's not complete.
I only wish it could be completed with the original content.

Unfortunantly, I highly doubt there ever will be unless Nintendo rerealese this for the ds or something. I doubt that as well.
Good luck with the game though.
cent208
Posts: 18/20
we have the music from Sound & Drama remastered ALttP soundtrack in MP3 format. so if anyone knows how to do it, we could email you the MP3 tracks and hopefully stream them into the game. the collision detection for the indoors (dungeons, caves, houses) is not there. AST's overworld is very similar to the light world overworld of ATTP with dungeons in new locations, various minor changes and rearrangements. there are a few new characters (e.g. a mole character) but the main difference b/w AST and ATTP is it has new story and the dungeons are completely new. as for what the dungeons would look like, people from the site have played the dungeons numerous times and we know where the treasure chests, pots, bombable walls, swithches, steps are supposed to be (the essentials) but things like the decorations on walls, torches, statues we don't know unfortunately. but luckily the Zelda no Video documentary had pictures of five rooms from the first dungeon so we can replicate that perfectly.
midget35
Posts: 55/70
I had a play through this today and wanted to express how impressed I am. The translation work is really beautiful.

If the rom is corrupted, I haven't seen any hard evidence to prove that. I really hope that the dungeon data can somehow be uncovered.

This game is the reason I got into emulation & hacking in the 1st place; gems like this are up there w/ ff3 fan translation, & earthbound & starfox 2 protos.

I really am amazed that there isn't more support for this game. It's quite, quite different from the original zelda 3.

Again- GRATE stuff!!
Kario
Posts: 2065/2082
Originally posted by ETG
Is there anything in the game that LttP didn't have/can't do?


It is 95% different. The other 5% is the graphics.
Setzer
Posts: 461/532
ETG: have you ever tried to play it?

Cent: fucking awesome. I'm loving the sound that you people don't give up We need more people like that.
ETG
Posts: 57/60
Is there anything in the game that LttP didn't have/can't do?
Kario
Posts: 2062/2082
No, the collision data isnt completely there. There are several places you can walk right through where a wall should be. Thats why some speculate its a bad dump of the rom and it will never be restored precisely.
HyperLamer
Posts: 6887/8210
The game still has collision data for the maps, you just can't see them, right? Then could it simply be missing graphics/TSA? Even if not, the actual layout must be in it already.
midget35
Posts: 54/70
This sounds like a major breakthrough. You never did give up on this project cent & now it sounds like you're starting to get rewarded.

Sounds like simulation will over-ride emulation grom here in, however, unless maps have been kept.

Well done!
Bit-Blade
Posts: 353/445
All I can say is that's bad ass as hell. I'm wondering how you're going to emulate the cd quality music, though would you have to design a new build of zsnes with satellite rom emulation included? A lot of the good genesis emulators support a wide array of Sega emulation, pretty much all of it (minus Dreamcast).
cent208
Posts: 17/20
Hello again, this is Cent208 from the BS Zelda Homepage.
I'm posting to let everyone know that thanks to Euclid's help (who kindly volunteered after reading my previous topic) we now have a translation patch for BS Zelda Kodai no Sekiban (now formally known as Ancient Stone Tablets)
You can find the patch and much more (information, screenshots etc.) at
bszelda.zeldalegends.net/bszelda.shtml

For those who do not know, Ancient Stone Tablets is an excellent follow-up to A Link to the Past with rearranged dungeons, a new story and new puzzles (though in the game's current condition the latter can't really be enjoyed... all indoors lack walls, pits and a few more elements)

As for what still needs to be done, d4s has looked into the matter and helped us determine that odds of finding the dungeons layout in it are little to nothing, and that the music was (in large part) not the same as ALttP but CD quality tracks downloaded through the satellaview.

Our next objectives are therefore:
1) To recreate the dungeons using Hyrule Magic (the plan would be to edit an ALttP rom and then insert the data into AST, but it would be great if HM itself could be modified to work directly with AST)
2) Because by watching the Zelda no Video documentary we could determine to a degree what tracks were played at what times, we hope to stream Mp3 music from the Sound & Drama remastered ALttP soundtrack into the game (d4s has done something similar with BoF2, but we would like to also keep the sound effects and he says it might be possible)

If anybody wishes to ask questions or provide some help, please post a reply in this topic or write to me at cent208@hotmail.com

Your fellow Zelda fan,

Cent208
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