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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - BMF's Debugs
  
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Mega-Dog
Posts: 26/139
Originally posted by Chao228
I just hope there is one for the Gauntlet Games like Gantulet 2 and the oringinal, since i have done many things with Gauntlet 2 including adding graphics, sprites or even adding certian Control limits, like traps, secreat room codes or even control moving walls in the game, hope somthing like comes like that soon.


Do you know where any of the mapdata is for Guantlet 2? I was almost thinking of doing an editor for that game.
Chao228
Posts: 5/6
I just hope there is one for the Gauntlet Games like Gantulet 2 and the oringinal, since i have done many things with Gauntlet 2 including adding graphics, sprites or even adding certian Control limits, like traps, secreat room codes or even control moving walls in the game, hope somthing like comes like that soon.
Luigi
Posts: 21/126
The SMAS SMB3 debug mode indeed proves that the games were converted directly from their NES code. This proof possibly makes editing of NES games that are in SMAS easier.
BMF98567
Posts: 7/1261
Good thing Trasher posted these at Sonic CulT.

SMA*S SMB3: This IPS patch will enable both the menu and in-game powerup swap (press Select). To display the menu, press B on Controller 2. The cursor is the blue thing to the left. Pressing Up will scroll down by one, but pressing Down will scroll either up or down by...some large amount. Select moves the red arrow, but it's been reverted to its NES programming, so you can't select Battle Mode. B changes a tile in the title logo, just like the NES version, but it doesn't seem to affect anything. Pressing B + Down on Controller 2 (I had to hack this slightly) jumps to the Princess's chamber with a messed-up text box, while pressing B + Right will jump straight to the final curtain.
Super Metroid: You can download the teeny-tiny IPS patch here (too lazy to break out the Game Genie code maker right now). It changes a few bytes at the very beginning of the ROM, apparently reserved for debugging flags (there's one more flag I left disabled, because it just silences the SPC700). All this really does is let you poke around with sprites and make yourself invincible, depending on which buttons you press on controller 2. Still, it's kinda nifty.
Kirby's Dream Land 3: No silly ROM patches this time, just a Game Genie code: DF85-D764. Press Select on the title screen to bring up 7 pages of debugging options. Enjoy!

I think the only one left is Mega Man 7. I'll find it later.
HyperLamer
Posts: 17/8210
I summarized all the SMW ones:
00C576F0 - Powerup select (press up+select)
00950B30 - Scene select (Press Up+L+R at boss beat scene to advance to next)
00CC8500 - Free-roaming mode (Press L+A a few times to make Mario get stuck in one position, then freely moveable, also can take off from a standing start with cape)
049136F0 - Press Select at Yoshi's House (overworld) to warp to Star World
00A26800+00A27300 - Can exit any level via Start+Select and level is instantly beaten! (Hold A/B and press Select to trigger secret exit) - Doesn't work right on Choco Island 3
00A24800 - Press Y on C2 while paused to advance a frame; hold B on C2 while paused for slowmo (00A256xx modifies speed)

All in PAR format.
Kefka
Posts: 28/3392
Um, I can't remember the links to any of them... and I was gonna try out the Metroid one and the Kirby one! Anyone remember any links to any of the debug hacks? If so, post 'em, please!
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