Acmlm's Board - I2 Archive - Rom Hacking - Help-changing voices in Mortal Kombat 2 snes...
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DukeNukem007
Posts: 75/90 |
Originally posted by Disch I don't believe the SNES can play wavs, but rather it can only play samples that are stored in its compressed sample format (some really abstract compression method). You'll have to find a conversion app (do they exist?) or compress it yourself and hand insert it with a hex editor.
But that's mostly a guess, as I don't know the details of the SNES.
The SPC700 format is "bit rate reduction," a lossy compression with a constant 9:32 ratio. It's similar to ADPCM WAV formats, using 'grandularity' to compress as follows: http://www.snakeyes.org/docs/files/brr.txt
SNESSOR (DOS version only, grr) sucks at it but can re-insert sounds, and there are a few other formats out there. Personally, all I've done is copied and pasted sounds between games.
Also, there are two games I know of that use additional compression on sounds if you were to hack them--Gradius 3 and Castlevania 4. |
Dish
Posts: 557/596 |
I don't believe the SNES can play wavs, but rather it can only play samples that are stored in its compressed sample format (some really abstract compression method). You'll have to find a conversion app (do they exist?) or compress it yourself and hand insert it with a hex editor.
But that's mostly a guess, as I don't know the details of the SNES. |
ravebo
Posts: 1/1 |
Hey, I'm a newbie here(sorry for my ignorance), I just had a question; I've been trying to replace some voice samples in MK2 with some wavs I created (with the same amount of time for each sample used), and the only tool I know of where you could dump snes samples back into the rom is snestool, which really sucks (since I tried converting my wavs to every kind of bitrate that I could use in goldwave to reinsert these, and they never end up working right). Is there another way of doing this? I heard you could with a hex editor, how would I paste the wavs in there? Thanks guys. |
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