User | Post |
Jason
Posts: 200/221 |
Coward.\
To insert new tileset (as in custom tiles) - use UNLZ-GBA. |
Kyoufu Kawa
Posts: 2227/2481 |
That must be it.
Answer's no. |
timmy99999
Posts: 3/3 |
Whould it still work if my fire red version is (u) because the .ini file says (e) |
Kyoufu Kawa
Posts: 2226/2481 |
There are no tools for the specific task of importing a tileset in Pokémon Advance that I know of. Generic tools are plentiful though.
The map pointers in PokéRoms should be correct for any gamecode listed therein. |
timmy99999
Posts: 2/3 |
Oh ok do you know a tool where i can import them into the game then use them in em
Edit: Or how do i get past the invalid map pointers in .ini when i load fire red because those are the tileset i want to use
I have the newest pokeroms.ini aswell |
Kyoufu Kawa
Posts: 2223/2481 |
There is no tileset importer in EliteMap. |
timmy99999
Posts: 1/3 |
In elitemap how do i import tilesets so i can edit the map with them
If you can't can someone give me a link to a tileset importer so i can use my tilesets in elitemap |