Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
0 user currently in Pokémon hacking.
Acmlm's Board - I2 Archive - Pokémon hacking - Elitemap 3.7 Tilesets
  
User name:
Password:
Reply:
 

UserPost
Jason
Posts: 200/221
Coward.\

To insert new tileset (as in custom tiles) - use UNLZ-GBA.
Kyoufu Kawa
Posts: 2227/2481
That must be it.

Answer's no.
timmy99999
Posts: 3/3
Whould it still work if my fire red version is (u) because the .ini file says (e)
Kyoufu Kawa
Posts: 2226/2481
There are no tools for the specific task of importing a tileset in Pokémon Advance that I know of. Generic tools are plentiful though.

The map pointers in PokéRoms should be correct for any gamecode listed therein.
timmy99999
Posts: 2/3
Oh ok do you know a tool where i can import them into the game then use them in em


Edit: Or how do i get past the invalid map pointers in .ini when i load fire red because those are the tileset i want to use

I have the newest pokeroms.ini aswell
Kyoufu Kawa
Posts: 2223/2481
There is no tileset importer in EliteMap.
timmy99999
Posts: 1/3
In elitemap how do i import tilesets so i can edit the map with them

If you can't can someone give me a link to a tileset importer so i can use my tilesets in elitemap
Acmlm's Board - I2 Archive - Pokémon hacking - Elitemap 3.7 Tilesets


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.009 seconds.