User | Post |
Glyph Phoenix
Posts: 528/745 |
Tried to find the Mushroom code. Ended up at some crazy place where changing an opcode turned the mushroom into a berry. Figured that if the Mushroom changed, I changed the code right. Probably didn't even change the code right in the first place. More incomplete sentences. |
mikeyk
Posts: 107/110 |
Ringo: PC 0x899D is the correct address for the start of the hammer bro code. I'm not sure what you've tried to do that would have you thinking otherwise |
Ringodoggie
Posts: 273/281 |
I forgot to mention I converted from 1879D, 879D is what's listed in MWR. |
Glyph Phoenix
Posts: 525/745 |
Eheh. That should be 1879D. |
Ringodoggie
Posts: 272/281 |
Smallhacker, I followed your instructions correctly, and the addresses that I got and edited with a hex editor just crashed the game at the title screen. I was editing a flying hammer brother and the ASM pointer is 879D and converted to PC address is 899D. |
mikeyk
Posts: 106/110 |
bio: see my posts in this thread http://board.acmlm.org/thread.php?id=17997 |
Sukasa
Posts: 1830/1981 |
Did you remove the dollar sign and the colon before entering the address into your hex editor? If so, with LA, open your ROM and it'll make sure that LA is using the correct ROM map for your ROM. |
Bio
Posts: 284/458 |
Smallhacker, when try this with the bullet shooter sprite, Its an say its Invalid adress and I've tried this with some sprite and Its give the same number. |
Smallhacker
Posts: 2045/2273 |
1) Get Lunar Address from Fu's site. 2) Add a 01 to the beginning of the address you found in MWR. 3) Enter this number into LA as the SNES address. You should get a PC address. This is the address you can enter into your hex editor to jump to the start of the code. |
Ringodoggie
Posts: 271/281 |
With the sprite ASM pointers listed in Mario World Reconfigurator, is there a way to find the location of the code in the ROM? If so, how do I? |