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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. DX v1.1 Released!
  
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Rip The Jacker
Posts: 6/10
Patched it to a clean SMW rom, worked like a charm.

Excellent work Peter!
XPeter
Posts: 807/963
Patch it to a clean SMW rom.

And there's nothing I could do about the Bowser Battle music, Bouche made it that way.

The course clear score counter is hardcoded on palette 06, not much i could do there without ruining the other palettes.

One more screen:
Rip The Jacker
Posts: 5/10
I feel a bit silly asking this... but which rom do I patch the IPS to?

Super Mario Bros 3... or what is it now?
Golden Yoshi
Posts: 601/693
I played a few levels so far and it is quite good. The graphics do look cool for the SMB and SMBLL environment. A few things that I particularly didn't like were the changing of colors in the final point count at the end of the level (on the "Course Clear" screen). In warp zone exits half of the counter gets cut off. I haven't tested much other levels, but all the levels I've had so far have these problems with the final point tally.

I also didn't like that you used the SMW Bowser statue, it would've been cool if you could've ripped the Bowser from SMB3.

Also, your sprite allocation still isn't ideal. When I played D-4 the falling platform in the flying fish section vanished.

I do appreciate that you did take my ideas into consideration by putting them into the hack, such as shortening platforms by using the flying rock platform, and the blocks at the top of the screen after jumping on spring boards.

Anyway, this was a cool remake. Honestly, all these SMB and SMBLL levels are getting a bit old and I'm tired of playing the same old levels over and over again, but I am looking forward to your future remakes, especially YI. That will be a tough one to do, though. Just a suggestion, I think maybe your next project should be one with original levels, like SMB 1.5. People have already seen your skills at remaking so I think we'd all like to see your level designing skills.

Cirvante
Posts: 68/80


A very solid release, as always. You truly are the retro hack master.

As for the music, there is a patch in the "Useful Resources" thread that has SMB1 music in it. It was, in fact, made by Bouche.
AP
Posts: 89/333
Originally posted by fabio
I want to know how you got the SMB music in this hack. I thought you can only use SMB 3 and SMW music in any SMW hack.

I think he used the SMB music from a modification of Bouche's Demo World 3 music that uses SMB music, instead.
Riku
Posts: 656/1239
......Peter, why can't I beat level B-4?
Sendy
Posts: 85/93
Damn, what's with all the complaints? I don't like the music. BOOHOO!

This is an amazing job, and offering it for other people to base their hacks on is noble. Good good stuff! I'm sure I'll make some use of it if I ever get back into SMW hacking.
fabio
Posts: 1046/1479
I want to know how you got the SMB music in this hack. I thought you can only use SMB 3 and SMW music in any SMW hack.
Riku
Posts: 654/1239
I really, really don't like Bowser's battle music.( not the SMB3 boss, the World 7 map, and SMB castle.)
Kario
Posts: 2049/2082
Originally posted by Bio
There a weird bug in 8-4 when you go to fight bowser, the entrance point is lower than normal, making you fall in the beginning of the fight.


OK. Either you tried going in with yoshi, or you have a bad copy of the rom.
Glyph Phoenix
Posts: 502/745
Pretty good, pretty good. I like the area at the beginning, because it's just... there. People should make more areas like that. Areas that are just... there.

The levels are all pretty good, with lots of different graphics that all fit and lots and lots of levels to play on.

Really, though, "I don't want to hear about any more bugs" is a terrible attitude.
XPeter
Posts: 806/963
Bio, must be just you, it didn't happen to me. And did you not see my post saying that I don't wanna hear about any more bugs? Thanks for all the comments guys.
Cruel Justice
Posts: 1177/1384
A little man inside my head is screaming like a prepubescent girl. Love it, love it, love it!!!
Bio
Posts: 278/458
There a weird bug in 8-4 when you go to fight bowser, the entrance point is lower than normal, making you fall in the beginning of the fight, And why not use the L pad of E-world to change to luigi
Riku
Posts: 651/1239
Umm....Peter?

Yeah, I played all the way.
Sgraff87
Posts: 10/39
Originally posted by Link2004
I just downloaded it and I'll be playing it soon, but as usual, great job, pete.


I like the sound of that. You probably should make four versions, one with mario, luigi, toad, and peach. Unless you can hack to the extent of chooseing a character. But I highely doubt it.

No matter what, I am sure it will come out well.
Ragnara
Posts: 9/28
Well, I just wanted to state that this is really good. I am amazed how much work you put into this.
Of course there is a possibility to make it better (e.g. putting original bowser into the game), but this would require quite a lot of asm and time, so I just thank you for what you have done and for the fun I have with this.
Kario
Posts: 2048/2082
Originally posted by Sketchie
if he asks you NOT to copy or modifiy it, then don't.


Hahahahahaha. This is just too funny to me. Nintendo tells us not to modify these things, or even own them, and its illegal to do so, but we do it anyway. One guy tells us not to when he has absolutley no right to the game itself, and we listen to him? Not to disrespect anyone, but the irony kills me.
Shadow
Posts: 116/125
Great! I love the bounce trick you used when you stomp an enemy! Amazing! Congratulations! I hope that now people would make new and fun hacks basing them on this one! The Rise of the Mushroom Kingdom castle is really impresive! Keep it up and I now will wait for SMB2! Thanks pete!
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