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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Modern Art - Unkillable logo appeal (take 2)
  
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Kyoufu Kawa
Posts: 2174/2481
Hmm... grafitti-like... Let's hold the phone and see what else comes round.
ETG
Posts: 53/60
I just installed photoshop and thought this might be good try.

Image hosted by Photobucket.com

Just made a path, made a selection out of it, made a mask and threw in some layer styles.

You could definatly do some work to touch it up, I'll send you the .psd if you'd like.
Keikonium
Posts: 2446/-2459
Thats alright. I was trying to put a sword in the BG, but I thought your game was a shooter, so that wouldn't have worked.

I use PSP 3.1 strictly to count image colors actually. And used to use it for some SMW stuff. I don't think PS can do that AFAIK. I use PhotoShop CS for everything else. Thats how I made this image.

Thanks for the link, I am going to play it right now.
Kyoufu Kawa
Posts: 2163/2481
Gray backing's just because the table back's too dark. It's actually a STYLE tag. The image is very muchly transparent.

You really need to upgrade that thing.

Also, it's too damn much like the old one. Sorry Keiko.

Unkillable design doc + download link
Keikonium
Posts: 2445/-2459
Thanks YD.

It is using the same colors (except the black boarder) as Kawa's tho. It's only got 253 colors in it according to my version of PSP3.1.

It may be because it is not on a grey background like Kawa's tho. Makes it seem darker. The black boarder doesn't help any.

Just have to see what Kawa thinks.

btw, do you have a demo of this game out yet Kawa? It looks pretty cool.
Kyoufu Kawa
Posts: 2161/2481
Originally posted by Yoshi Dude

It has a lot more colors than Kawa's though.. dunno if that matters or not.
Slong as it fits in the Shadow Warrior palette, no prob.
Yoshi Dude
Posts: 2825/3271
Actually Keikonium, I think yours is an improvement.
It has a lot more colors than Kawa's though.. dunno if that matters or not.
Keikonium
Posts: 2441/-2459
I gave it a shot, and it uses all the same colors as yours (except I used black). I just wanted to see if I could make something that looked good, and frankly, yours still looks much better. So here is my result:



If you like it great, if not, well I tried.

Btw, first time I have seen someone post with a transparent .png...
Kyoufu Kawa
Posts: 2157/2481
Okay, since the last attempt failed, let's try this again.
I need a logo for my 3D shooter, Unkillable.

To avoid the unusable stuff I got last time (which wasn't a whole lot anyway), here's some guidelines.

1. Must look good on 320 by 200 resolution.
2. Must use the same palette as the screenshots.
4. Because of #2, may not use any kind of blending.

Addendum: a hi-color, hi-res alphablend-allowed variant is welcome, but only if one that does follow the above guidelines is included as well.
^ That's the original one I made. I need something better.
Acmlm's Board - I2 Archive - Modern Art - Unkillable logo appeal (take 2)


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