Acmlm's Board - I2 Archive - Super Mario World hacking - WTF is up with that coin?
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XPeter
Posts: 751/963 |
I tried both of those already, but it didn't work. Thanks anyway. |
SoNotNormal
Posts: 236/793 |
I don't really know whats wrong, but I have a few suggestions I doubt will help, but:
a) Have you tried deleting the coin and remaking in it a different location? b) Have you went into the Map16 editor, got the coin, and repasted it on a different Map16 tile?
These are just possible suggestions, I've never heard of that problem, but you could try those. |
XPeter
Posts: 750/963 |
I'm having a really strange and rare problem with the coin in my game. The coin is animated by the original SMW coin frames, and it shows up fine in LM, but when I run the level in an emulator (i've tested it on both Z and 9x), the coin uses 4 different (non-animated) tiles on the bottom line of AllGFX.bin. What's more is that when I hit a blue P-Switch, the used block it turns into looks like the animated coin! The used block works fine in every other scenario. I checked the map16 "act like" entries and the GFX, but everything seems to be fine in Lunar Magic. Anybody know what's wrong? |
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