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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The Search For Super Mario World (NSS)
  
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JaCory
Posts: 306/323
Originally posted by Proto K
Those are from the SNES version though, it even says in the page.

BAH! Curse these retched eyes. But I really doubt there was no overworld... you would think someone would have remembered somthing like that.
Proto K
Posts: 273/279
Those are from the SNES version though, it even says in the page.
JaCory
Posts: 303/323
Originally posted by Proto K
You're probably right, but what if Nintendo didn't use the overworld at all, and instead used a linear set of levels (ie. beat one level and immediately go to another one, like SMB1).

This would still mean that probably nothing in the game is new, but a linear (and short) SMW would still be a nice novelty to have.

There are screens of the overworld in the link Keikonium posted.
goldangel
Posts: 55/57
Originally posted by HyperHacker
Awesome. Why doesn't it work, though? Does it just crash, or are you missing the 65816/SPC700/NSS plugins?


dunno y i hve the NSS bios but its a Not emulated Mame rom
Proto K
Posts: 272/279
You're probably right, but what if Nintendo didn't use the overworld at all, and instead used a linear set of levels (ie. beat one level and immediately go to another one, like SMB1).

This would still mean that probably nothing in the game is new, but a linear (and short) SMW would still be a nice novelty to have.
FuSoYa
Posts: 235/255
Some of the overworld data is in there. Most of the overworld pointers are present. I threw all the banks from the partial dump into an SNES ROM, and LM loaded the overworld normally. I didn't notice any differences (other than the game not working in Zsnes anymore ).

The data included the overworld's layer 1 map and Map16 data. While I suppose Nintendo could of bypassed all the original data or did other non-level/overworld changes, I think the evidence so far points towards this game being pretty much the same.

Oh well...
HyperLamer
Posts: 6473/8210
Awesome. Why doesn't it work, though? Does it just crash, or are you missing the 65816/SPC700/NSS plugins?
goldangel
Posts: 54/57
I FIND IT!

but it dont work It a MAME reddump
a little image!

HyperLamer
Posts: 6469/8210
I don't remember any red Xs either. Seriously, though, go beat the special world and learn how to hotlink.
JaCory
Posts: 301/323
What the hell?! I havn't played the original SMW in a while but I don't remember these things in it...




HyperLamer
Posts: 6466/8210
Any sign of the overworld? That would tell us a bit about which levels are accessible.
Proto K
Posts: 270/279
It's quite possible that the game is different even though all the data from the original / full game is there (in NSS Addams Family, all the data from the full game is in the rom, but not all of it is used.. the game leaves out a lot of levels and is in a linear order).

Since the NSS was meant as a 'demo' system, maybe only some levels are accessible. Or not. I don't know since I've never tried NSS SMW and don't have the ability to.
FuSoYa
Posts: 232/255
HH: I took a quick look at the code, which seems mostly the same. But there are some differences, as some of the JMP and JSR offsets are a little off in places.

While the levels and graphics are missing from this partial dump, the data does include the level and sprite pointer tables. It seems the level pointer table is identical to the SNES version, so the levels are probably the same. The sprite pointers are off by about 3 bytes or so for most of the table, so they might have changed one or two sprites somewhere.
Proto K
Posts: 269/279
There's no good MAME romset dump of it, and no (known) .smc dump.

FuSoYa: Yeah, the dump is bad, but you also need the nss drivers (nss.zip, which includes nss-c.dat, nss-ic14.02, and spc700.rom, altogether are around another 64k) to be able to run a nss game in MAME (which makes no difference here anyway, since the dump of mw.ic1 is bad).
Keikonium
Posts: 2370/-2459
This is the only [good] information I could find on the thing: SMW: NSS.

That site says there are virtually no differences.

I may search a p2p later for a rom...but I doubt I will beable to find one.
BMF98567
Posts: 1083/1261
Yes, that's a real NSS. I was lucky enough to play one at a local pizza parlor back in the early 90's. I seem to recall something being different about one of the games (F-Zero, maybe).

Why don't people verify their dumps before they go spreading them around the Internet? Especially when it comes to something as rare as this...
HyperLamer
Posts: 6442/8210
Are you sure that's a real NSS, and not just a homemade arcade system?

Fu, how different is the data that is there? Would the game run, at least partially, if you copied the missing data in from an SMW ROM? If so, that would indicate they're pretty much identical.
jmr
Posts: 145/149
After a bit of googling, I came across this screenshot:

The differences in the logo and the missing border lead me to believe that the NSS version was an early version... but... That screenshot is "From a Nintendo Super System flyer". I later found this image:

You can see that the title logo is the same as the SNES version, and that the border is back in place. Maybe the NSS version is not quite so different.
FuSoYa
Posts: 230/255
*downloads the nss_smw ROM set out of curiosity and examines it a bit*

It appears to be incomplete. The last half of the ic1 file seems to be a duplicate of the first half, and the ic3 file is mostly empty.

Going by the size of the SNES version, that would mean there's only about 25% of the game here. The data corresponds to the areas from 20200-301FF and 60200-701FF in the SNES ROM. Unfortunately, that's not where SMW stores the graphics or levels...
Proto K
Posts: 268/279
I was thinking something like that, but seeing as the mame romset doesn't work (and you get a bad dump message for one of the files), it would probably be no use.

But, how were The Addams Family and other NSS (.smc) roms made?

I only hope if the day comes that "Super Mario World (NSS).smc" is dumped that it's not 100% the same as the normal version.
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Acmlm's Board - I2 Archive - Super Mario World hacking - The Search For Super Mario World (NSS)


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