Coolman
Posts: 25/32 |
As you may know, I am working on a Super Mario Land 2 level editor, MarCas. I already have level editing and the like in, but now I don't know how to set up the scrolling data, that keeps the screen from going off the level boundaries. I know where it is in the rom, but I can't tell how it works. Anyone mind lending me a hand, and taking a look, or telling me if they happened to find out before?
The offset is 0x24004(pointer at 0x24000) for the first map. I know how to calculate that offset, but how is the data which is 30h bytes long btw, built up? |