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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Dying Scene
  
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MathOnNapkins
Posts: 2119/2189
I sincerely doubt they'll get anywhere near the level of accuracy in modern NES emulators. From their past examples, Nintendo seems to slap together emulators which are just accurate enough to their target game(s) running.

Well if all I had to do was emulate one game I might do that too... it might be more efficient worrying about getting one game running rather than 2000 other games.
Sukasa
Posts: 1611/1981
Dead? Naw. ROM hacking won't be the same in a feww years, by then if you can't hack a 3D game, you might get laughed off the board, but ROM hacking won't die. Someone will always be coming up with a new ASM hack, new features, new something-or-other that will make other people do the same, and eventually ROM hacking might stagnate, but it will never die, so long as there is someone who continues to believe.
theonyxdragoon
Posts: 9/38
I chose "...you shouldn't worry" because ROM hacking is one of the best ways to show your creativity in classic video games. However, like all fads/hobbies, it will someday die. I myself am not a good hacker, probably because of the lack of ideas, but i am a huge fan of classic video games, like many others out there are.

On another note, I think DahrkDaiz has changed the ROM hacking world single-handedly. What if there were 10 of him?
eNathan
Posts: 18/33
I think the scene is not dead yet, but over time, rom hacking will be replaced with other things. Probally similar things. Either way, as long as computers (and therefore games) are still around, we will always be hacking something. But I think that specifily, the hacking of "roms" will die down after a while, but not for the worse. We have to move on with other things

...Another crazy theory
RT-55J
Posts: 183/240
I can't believe it's not butter.

Err... I mean it's not gonna die anytime soon (unless we all die for some weird reason).
Jathys
Posts: 38/48
Dead? Definitely. Never going to come back either. On a side note though:

-SMILE will have its next release this coming Tuesday (my site will be 100% by then as well)
-On Tuesday, I will be including screenshots and updates of Metroid Alliance (in which I have started what will be the second most important ASM in the hack)
-On Tuesday, I will also be revealing screenshots of a new editor I have started for an NES game (started the editor because the game's too hard and I wanted to cheat better... if a compression guru wants to crack the level compression, let me know and I'll give you offsets and the name of the game... if not, I have a "retired" hacker who will help me with this)
-By Tuesday, I am looking into how Harvest Moon reads its text, so I can fix and release the "new" text editor soon after . . . The "new" text editor (made 2 years ago) moves the pointers, allowing for "endless" text.
Kario
Posts: 2001/2082
I dont know how you or the people on AIM think its dead. Its thriving right now. Hacking now is at a level it has never been before.
Draconis Kenjishiya
Posts: 54/83
Romhacking? Dead? Unlikely. I still find it as interesting as I did in 2001. Especially since back then, all I could do was SMW, and now I've got Yoshi's Island and Super Metroid, easily two of my most favorite games that I've deisnged levels for on paper during my wee child days, to mess around with.

We've got a long way to go before people say, "Romhacking? ...mmeh..."
BGNG
Posts: 230/276
That was pretty funny. (-:
Darth Coby
Posts: 1268/1371
Without heaving read any of this thread: I don't think Romhacking is going to 'die' very soon. Look at all the new hacks coming out, and now we're even into N64 hacking and such. I mean, take a look at these pages for a sec.
BGNG
Posts: 229/276
As far as ROM hacking is concerned, though, I'm on the same page as Ice Ranger: Wimpy graphics hacks aren't really making the cut these days.

I took it upon myself to crack an undocumented compression algorithm in order to make a level editor for a game. The algorithm was MIO0; the game was F-Zero X, which is for Nintendo 64. Why are there so few hacks for N64 games? Is MIPS R4300i Assembly too hard to grasp? Probably... But here's the real reason:

You can't hack an N64 game with a sprite editor. Tile Molester can't turn Mario into Homestar Runner.



The evolution from rasters to vectors has left the generic hacking scene in the wake of technology and is pushing it to become a thing of the past. Verticies and compression are making it harder to make modifications for games.

In short, only those who have significant experience in the field and know what they're doing have much of a chance for hacking newer games.



In fact, it's like the hacking scene is resetting itself. I remember a time where it took a "crew" of hackers to remove the "Omigosh this is an illegal copy!" notice from Earthbound Zero. And that was, what, only seven years ago?

Well, the same kind of thing is happening again. It takes a loser like me to crack MIO0, and now Super Mario 64 is being smashed to tiny little pieces by everyone and his uncle. Except only VL-Tone is supplying 3D renderings of his findings; the rest are in emulators.

So that all boils down to VL-Tone and his 3D programming and The Crimson Chin with his MIO0 codec. So in all of this forum, there are two people substantially contributing to the N64 scene; while others are contributing to the Super Mario 64 movement.



To conclude: ROM hacking is NOT in any danger of dying. However, people who are making no headway in the newer games will just kinda bubble down to the bottom of the ladder where they'll release a Super Mario Bros. hack a few days after a Revolution emulator comes out.
Dish
Posts: 518/596
Originally posted by MathOnNapkins
Revolution might have emulation for older system, and the emulation should be near perfect, considering they designed the systems,


I sincerely doubt they'll get anywhere near the level of accuracy in modern NES emulators. From their past examples, Nintendo seems to slap together emulators which are just accurate enough to their target game(s) running.
fabio
Posts: 647/1479
Originally posted by Ok Impala!
Ok!

I believe it's more active than it has been in a long time. Take a look at all those Zelda - A Link to the Past hacks, Chrono Trigger hacks, Super Metroid Hacks, Super Mario Bros. 3 hacks, my own Super Mario Kart hack...should I continue?


Don't forget the Super Mario hacks. There's a bunch of those hacks somewhere in the forum.
Ok Impala!
Posts: 364/383
Ok!

I believe it's more active than it has been in a long time. Take a look at all those Zelda - A Link to the Past hacks, Chrono Trigger hacks, Super Metroid Hacks, Super Mario Bros. 3 hacks, my own Super Mario Kart hack...should I continue?
Dragonsbrethren
Posts: 30/31
Whoops, I selected it was dead...

Anyway, it won't die anytime soon, it's the same as how people still modify old PC games, people will always like these games and want to remake them in their own image.
MathOnNapkins
Posts: 2117/2189
The one thing that truly bothers me is that that is going to be an eventual breakdown of actual hardware. It will happen inevitably. No matter how good our emulators get the console will feel "righter" and better.

I want to be able to play hacks on consoles, and they wear out with time. It would be nice if Nintendo started releasing old hardware again, perhaps in an updated casing or whatever. I heard Revolution might have emulation for older system, and the emulation should be near perfect, considering they designed the systems, and yet I feel something would be missing. My Snes is starting to die, like the NES did a few years ago. Ebay can supply me with a new one.. but for how long?
Ice Ranger
Posts: 182/183
The expectations are higher now. Wheelchair, Nude, Bald, Starwars Mario Bros. 1 hacks don't cut it anymore.

ASM hacks becoming extremely noticable (especially Mario Adventure) caused a new wave for hacks to be released slower to include such hacks (it took time to learn ASM for NES and SNES so that's another reason for the slow down). I'm still learning ASM even. SNES ASM hacks are being developed now.

If anything, eventually, rom hacking will stop. Enough information about coding will be found out to reverse engineer games (much like Zelda Classic... or even better) and that will be the new way to "edit" games.

Heh, but that's a long, long way off. Rom hacking will be around for quite awhile before anything like that ever happens.

Even palette (I guess header might be a better term) are fun to play in my opinion.
Heian-794
Posts: 837/896
I haven't been involved in ROM hacking for all that long, but with things like Temporal Flux and DahrkDaiz' productions coming out all the time, the hacking scene looks better than ever.

Maybe the difference is that our expectations are now so high. Years ago, people would have gotten a kick out of something like Mario having a yellow propeller beanie on his head. These days you need more to impress people.
AP
Posts: 10/333
Originally posted by Disch
Apparenly you guys must not be noticing that this forum alone gets like 20 posts a day. That's not counting the SMW forum and other web forums on other sites on the subject. Like 3 of the top 10 topics in this forum are hack releases.

If that's what you call a slow period, you have unreasonable expectations. It seems like there's a post on here about a new hack in progress and a new hack release at least once a week. Considering the length of time it takes to make a hack, that's damn good.

EDIT:

I mean serously -- did you guys somehow miss this thread?

Actually, I agree. ROM hacking isn't really slow right now. I just chose the don't worry (slow pace) option because I was thinking that was the one most close to my opinion. Googie, the people you talked on AIM probably don't visit this forum a lot to notice that ROM hacking is still active. I think ROM hacking won't die in a long time. Interesting discussion to put up, though.
Dish
Posts: 516/596
Apparenly you guys must not be noticing that this forum alone gets like 20 posts a day. That's not counting the SMW forum and other web forums on other sites on the subject. Like 3 of the top 10 topics in this forum are hack releases.

If that's what you call a slow period, you have unreasonable expectations. It seems like there's a post on here about a new hack in progress and a new hack release at least once a week. Considering the length of time it takes to make a hack, that's damn good.

EDIT:

I mean serously -- did you guys somehow miss this thread?
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Rom Hacking - Dying Scene


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