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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - My Hack: SMB All-Star Levels
  
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AP
Posts: 13/333
Originally posted by fabio
Originally posted by AP
Thank you Shadic for the comments. I'm making a semi-sequel which is much bigger than this hack, but just as fun as this one.


Are you planning to make any new enemies in this game. The enemies in this hack were amazing like the zombie and the metroid.

Yes. I already made a few new enemies already. I will make a thread about it later. Please put any other discussions of the "semi-sequel" in the thread when I make it, or in PMs. Thank you.

Edit: You can still discuss a tiny bit about it here, until I make that thread.
fabio
Posts: 664/1479
Originally posted by AP
Thank you Shadic for the comments. I'm making a semi-sequel which is much bigger than this hack, but just as fun as this one.


Are you planning to make any new enemies in this game. The enemies in this hack were amazing like the zombie and the metroid.
AP
Posts: 12/333
Originally posted by theonyxdragoon
Very nice, I like this hack. The graphics are decent, and the levels are fun. Also, I had no patching problems (thanks for the instructions). Keep up the good work, AP.

Thank you, theonyxdragon. I appreciate your comments
Originally posted by Shadic
I love all the stuff you added in this. The scrolling backgrounds are awesome, Bowser is actually fairly frightning, and the difference in enemies is awesome.

I'd love to see this made into a bigger game, with more levels.

Thank you Shadic for the comments. I'm making a semi-sequel which is much bigger than this hack, but just as fun as this one.
Shadic
Posts: 274/304
I love all the stuff you added in this. The scrolling backgrounds are awesome, Bowser is actually fairly frightning, and the difference in enemies is awesome.

I'd love to see this made into a bigger game, with more levels.
theonyxdragoon
Posts: 10/38
Very nice, I like this hack. The graphics are decent, and the levels are fun. Also, I had no patching problems (thanks for the instructions). Keep up the good work, AP.
fabio
Posts: 632/1479
Alright, I got past that and beat Bowser. Too bad it was the end of the game.
AP
Posts: 8/333
Originally posted by fabio
I was about to beat 1-4 but I can't get past Bowser. How do I do that?

Use the note block to jump over Bowser. Try to find some hidden blocks, too.
fabio
Posts: 631/1479
Ok, I finally got it to work. It doesn't stop at the end of 1-1 anymore. I was about to beat 1-4 but I can't get past Bowser. How do I do that?
AP
Posts: 7/333
Originally posted by MarioMaster
When I reach Bowser he is flying through the air........Is this supposed to happen?
I can't reach him.

Hmmm, maybe you mean he's jumping. Bowser is supposed to jump like the Bowser in the original SMB. To pass him, you need to try to use the note block.
Originally posted by Chris
Looks pretty nice and interesting. Good work.

Thank you! It's one of my hacks that I like best.
Originally posted by Googie
I play alotta japanese SMB hacks, so when I saw the pics I knew what to expect. But this hack is pretty badass, I really like the whole mix it up idea.

I also play some Japanese SMB hacks too. Thanks for the comments!
Googie
Posts: 484/624
I play alotta japanese SMB hacks, so when I saw the pics I knew what to expect. But this hack is pretty badass, I really like the whole mix it up idea.
Riku
Posts: 507/1239
When I reach Bowser he is flying through the air........Is this supposed to happen?
I can't reach him.
AP
Posts: 6/333
Originally posted by fabio
It worked. I only beat 1-1 though but here's the problem. The game just stops there, it doesn't freeze because you can still pause the game but I can't move on to 1-2. Do you know what the problem is?

I think this might have to do with the Bowser at 1-1 or your emulator. Use FCEU 0.5 or FCEUXD and try to beat 1-1 again. If you encounter the problem again, it might be Bowser. I encountered this problem myself when I tested it in SMB Utlitiy, but the cause could have beem the emulator. Everybody please play this hack with FCEU 0.5 or FCEUXD. If you still encounter this problem while using these emulators, post about it, PM me, or email me.
Chris
Posts: 708/922
Looks pretty nice and interesting. Good work.
fabio
Posts: 618/1479
It worked. I only beat 1-1 though but here's the problem. The game just stops there, it doesn't freeze because you can still pause the game but I can't move on to 1-2. Do you know what the problem is?
AP
Posts: 5/333
Sorry about making the trainer thing very confusing. Let me try to explain it better.

The trainer kinda gives more space (512 more bytes to be exact) for the ROM. The trainer uses RAM addresses $7000-$7FFF. I used the trainer as extra space for the hack. Technically, the original ROM starts out much smaller than the hack. You can download a patch that automatically installs the trainer at http://www.filefarmer.com/smbhacks/primarytrainer.zip. Apply that patch to the original ROM. After doing this, THEN patch the IPS of the hack. The IPS of the hack was created using the already trained ROM as the "unmodified" ROM in the process of creating the IPS. I didn't use the original ROM because if I did, the IPS might have some of the game's original code. I hope you can understand this now. If you managed to play the hack, please post any comments, reviews, or criticism.
fabio
Posts: 617/1479
My rom is too small but what I don't understand is what the trainer thing on your website does.
Riku
Posts: 497/1239
Awesome. I love Metroids.

EDIT: But you know what? My rom is too small.
AP
Posts: 3/333
To introduce myself, I am AP (or Anonymous Person) and have hacked SMB for more than a year. So I'm not really a ROM hacking newbie.

Anyway, to be back on topic, I finished my mini SMB hack called SMB All-Star Levels. This is the 3rd SMB hack I released since I opened my site. Some of the new features in this hack include:

- Graphics from SMB2j, SMB2, SMB3, and SMW
- Levels are recreations of levels in other games
- New enemies, including zombies, Metroids, Snifits, Cheep-Cheeps from vases (replacements for pipes), and more
- Mapper added (CNROM/Mapper #3 to be exact) for animation with bank-switching
- Mega Mario Suit replacing Fire Mario
- Turtles, zombies, and Mini Wrenches getting faster after coming out from their shells/being temporarily knocked out

(Check out this page at http://www.filefarmer.com/smbhacks/allstar.shtml for more info.)

Here are some screenshots of my hack:












Download my hack here:
http://www.filefarmer.com/smbhacks/allstar.zip

Edit: D'oh! Forgot to say this: patch the ROM to a 41,488 byte trained ROM, not a 40,976! To add a trainer, add 512 bytes (all of them should be 00) after the header and change ROm address 6 to 31. Do this to your ROM and patch it again. Or you could just patch the file in this: http://www.filefarmer.com/smbhacks/primarytrainer.zip and then patch the hack.
Acmlm's Board - I2 Archive - Rom Hacking - My Hack: SMB All-Star Levels


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