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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - In a beat-em up game...
  
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Riku
Posts: 514/1239
I would be less then a thug.....Y'know, considering my power level.
Peardian
Posts: 1133/1696
I'd be a boss, but not evil, just being controlled, kinda like Queen Bean in Mario & Luigi: Superstar Saga. I'd be like some kind of guardian guy. My attacks would be completely random and could be anything from a slap to the face to causing meteors to rain everywhere. I like meteors.
Jarukoth
Posts: 3022/3194
I'd be a secondary Hero, most likely a paladin or cleric, who doesn't always stay on the front lines and fights, but heals and buffs when he does stay back, being a serious pain in the ass for whoever my enemy is, no matter what he's doing...
alte Hexe
Posts: 5014/5458
Trapster, you'd be a thug.
The Guru of Furu
Posts: 212/240
I'd be a bad guy, but not the boss cause hey, being a boss has too many other things to detract from using my raw power to create viscious carnage. THere's a reason why iD is by far the most badass enemy ever in a game. All he does is go in and tear shit up, how awesome is that. Now, if it were actually me I'd be the same but a good guy so people would like what I was doing, kinda like Fei in XG. And yes, I would want one of those bad ass gears.
Zerodius
Posts: 1975/2036
If my avatar would be a character... well, it would be definitely be either the hero or the boss... but most probably the boss becease of his move set.

However, he wouldn't be the maniacal ultra-buff evil boss type... but more of the calm, rationnal outside of combat and of the cold, effective style in-combat.

In fact, since I find the idea funny, I'll even post what the boss character's moves and stats would be like... yes, I know, I really have time to waste...

Appearance - Medium-strong, clad in high-tech armor if allowed else, is completely bald with deep green eyes (think Nick Bruiser from Super Punch Out).

Defense - Poor blocking capabilities but actual endurance is incredible. Zerodius has a definite advantage however; he flinch for a very, very short time which means that most combos won't work unless a "paralyser" hit was used beforehand.

Speed - Moves around slowly... exept during attacks. See "Offense".

Offense - Normal non-special moves totally ignore blocking, dealing full damage everytime. Normal attacks cannot be chained however. Can barely move his bulky frame around... but when executing special moves, he flies around the screen in seconds, hitting the hero wherever he may be unless he takes evasive maneuvers! No safe spot/distance strategies here!

Moves - Basic (with armor)
Blaster Blow (neutral attack) - Lunge foward, striking the face with the Arm Blaster (think: Samus's frontal smash attack in SSB serie). Deals serious damage and ignore defense but leave open for a moment after being executed.

Metallic Slice (low attack) - Waves left hand foward, causing a shockwave to appear just in front of Zerodius. Less damage than Blaster Blow and a bit slower but pause after attack is smaller.

Ice Blade (high attack) - Raise left hand upward, causing a tall ice blade to come out of the ground. Easy to block but strikes all the way to the top of the screen, intercepting jumping characters. Fastest of the neutral attacks, smallest pause as well... but the least powerful attack of the three too.

Grapple Blaster (grab move) - Blaster Cannon grows large claws and then, Zerodius swipes foward. If it connects, Zerodius will be able to do various stuff to the victim.

Psi Blade (grab damage) - Creates large blades out of thin air and slams them into foe. Each blade does only slight damage but damage adds up. Zerodius can either keep on doing this move or throw the foe for maximum damage. Foe can still break out of grabbing stance when attacked by this move.

Zero Saw (downward throw) - Zerodius slams foe into the ground, causing him to get stuck and then turns into a gigantic saw, dealing consecutive hits to foe. Individual hits are not damaging but a large amount of hits is dealt. After a second or so, Zerodius turns back to normal and jump away, finishing the throw attack.

Thunderbolt (frontal throw) - Zerodius throws the foe upward and charges his Arm Blaster while the foe fly up and return toward the ground. Once the foe has fell just in front of him, Zerodius fires a HUGE beam which sends the enemy flying directly backward. Inflict serious damage twice; the first time is when the beam connects, the second time is when the foe is slammed into the wall.

Zero Drill (backward throw) - Zerodius does a backflip while still holding the foe and then lands on him/her. Once he landed, Zerodius spins about at an incredible rate, like a drill. Basically the same as Zero Saw exept with a different animation and slightly less damage. Zerodius jumps foward once the attack is executed.

Gravity Slam (upward throw) - Spins the entire arena around and then let the foe fall into the sky. Quickly returns the arena back to normal when the foe is about to fall off the screen, slamming the entire ground into the foe, inflicting massive damage. Causes foe to be burried alive, forcing him to jump out of the ground before being able to continue. Foe cannot be attacked whule burried alive... but health is lowered at a slow rate.

Moves - Special
World Division (ground ranged attack) - Blades of stone come out of the ground at a fast rate, forming an advancing line toward the foe. Cannot be blocked; must be jumped over. Has the same lag as Ice Blade. Can be used as a Combo Finisher.

Plasma Bolt (neutral ranged attack) - Fire a red thunderbolt from Blaster Cannon. Inflict massive damage and have the enemy go throught a cool "burnt to a crisp" animation. Has a rather long lag before and after the attack however so there is a fair warning.

Pulsar (upward ranged attack) - Fire a large energy ball directly above Zerodius. Deals massive damage but almost never hit since people do not get directly above their opponents usually. A few seconds after the attack was executed, four smaller energy balls come from the top of the screen and stop in the middle, making a short pause, before being shot into random directions toward the ground. Energy balls does not damage Zerodius or teamates in multiplayer mode.

Magma Geyser (ground power move) - Punches ground with a lot of force, breaking the floor and causing lava to be shot toward the sky. Inflict massive damage to foes and send them flying upward for a long time. Attack is quickly executed but has massive lag after execution.

Power Claw (neutral power move) - Grow large claws on left hand and then steps foward, slashing once, inflicting medium damage. Then fires a huge short-ranged blue flame from Arm Blaster dealing medium damage and sending the enemy flying right into the wall, slamming into the wall deals medium damage as well. Individual hits not as strong as Magma Geyser... but if all three hits connects, damage is greater than Magma Geyser. Has huge lag after the attack.

Tornado Barrier (upward power move) - Raises left hand and then, a huge tornado appears and stays for a while, dealing consecutive hits and spinning about foes stupid enough to touch the tornado. Zerodius cannot move when the tornado is there and must wait for the tornado to disappear completely before being able to move... altought the foe can damage Zerodius as soon as the tornado starts to disappear!

Moves - Combos
Superman Rip-off Deluxe - Jumps foward at an incredible speed and cover a great distance, his left hand pointed foward in a fist, like imitating Superman. If opponent is struck, Zerodius lands immediately and upercut the opponent twice before he can recover; once with his left hand, once with his Arm Blaster. Final hit stuns opponent.

Guard Buster - Fires a plasma bolt toward the sky, indicating the beginning of the combo and then, dashes foward. If Zerodius doesn't run into the foe, he trips and is stunned for a short while... else, Zerodius starts to mercilessly pound the opponent in the face with the Arm Blaster and in the stomach with his left hand. He continuously strikes the opponent and the combo ends only when the foe breaks out of the combo (it is considered like an alternate grab) or is KOed.

Special Puffball Romp - Arm Blaster sucks up air... and if the target is sucked up as well, he gets stuck at the end of the weapon and the combo begins. Zerodius fly upward and off the screen before coming down, holding the foe and slamming the foe's head into the ground with a lot of power. As the foe is slammed, he is sent flying... but Zerodius immediately grabs the foe and proceed to spins him about before slamming him a second time into the ground, causing the foe to get stuck. Then, Zerodius jumps on top of the foe and kicks at an incredible speed. Deal weak consecutive hits. Finally, he finishes the combo by doing a double kick that sends the foe sliding foward away from Zerodius.

Raging Elements - A long-range combo. Zerodius fire a small black sphere from the Arm Blaster. If it misses, Zerodius is stunned... else, the combo begins as the foe gets paralysed. Zerodius begins by firing a plasma bolt at the foe for medium damage, then he fires a line of ice blades from the ground, then fires a Pulsar attack with all four energy balls aiming straight for the foe. Finally, Zerodius ends the combo by automatically dashing to the foe and grabbing him, using the Thunderbolt throw move.

Dimensional Breakdown - If Zerodius's HP is low, he'll sometime throw a single black sphere upward, creating a black hole that will suck up the foe inside. Zerodius does not move while the black hole is in action. If Zerodius is struck or that the foe evade the black hole long enough, Zerodius becomes stunned and the black hole disappear. If the foe is sucked up in, the background will change to a deep-space one and Zerodius will proceed to hammer the foe with downgraded versions of all of his precedent combos continuously either until the foe breaks out (again, considered an alternate throw) either until the foe is KOed. Background return to normal once combo ends.

Misc

Appearance animation - As a big bad boss, Zerodius doesn't just walk out of the sides of the screen. Unstead, big metal plates fly on screen and are transformed into body parts as Zerodius's armor is assembled. Once the armor is fully formed, large purple flames enter the armor and the armor turns to Zerodius's normal color scheme (black armor, golden visor, blood-red cape) as Zerodius gets ready.

Death animation - Zerodius doesn't just fall down when KOed. Unstead, his armor fall into pieces (litterally) and large purple flames came out of the armor and escape throught the top of the screen.

Role - Judging from his attacks detailed upward, Zerodius is definitely more of the final boss type than the regular boss guy. Storyline-wise, Zerodius's plan was just a justification for fighting the hero; his only goal in life is to seemingly gather data on all of the greatest fighters for some reason... and since he preffered to use something more original than the old overused "tournament" scheme, the game exist!

...

As for if it wasn't my avatar?

I'd probably be the very first enemy in the game... you know, that guy that you beat up with one hit?

Or worse, I'd be the worthless wimp that show up one each stage, can't attack, and runs away crying when hit.

...

Anyway, that's all.
Ran-chan
Posts: 10943/12781
I
Xeolord
Posts: 3047/3418
I'm short, and skinny, so I'd be an Enemy Thug. Not your average Thug though, I'd be that one random bastard who comes running in with a Knife.
GeckoYamori
Posts: 86/153
I always pick the goof-off/comic relief.
NSNick
Posts: 3385/3875
A three-hit combo and I'm out.

Small thug.
alte Hexe
Posts: 5004/5458
I'd be a boss.

I'm 6 foot, and weigh 220 lbs. I'm ox-strong and in fights I lose control. Someone is going to get f'd up.
Cruel Justice
Posts: 1099/1384
According to my profile I would probably be a Tough Guy having been here over a year and with over 1000 posts.

My ideal self would be a Hero, I would've left my moral flaw behind and recreated myself into something good. I would have better jumping skills and flip around alot.

I'm big compared to many people here (6'3") so I'd probably rank as a boss. I don't fight fair and I already screwed up my morals by excessive violence against others in the past. I would go on the good side but I messed myself up...
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