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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Smb1 hacking
  
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Dragonsbrethren
Posts: 1/31
*Breaks out SMB1 hacking notes*

Ah, here's all the palette info I bothered to record while working on Mario Evolution (These are a little... strange, I didn't feel like writing too many offsets so I wrote down the default values... I don't know why...)

Main Characters
$5E7 -Mario (162718)
$5EB -Luigi (302719)
$5EF -Fire Mario/Luigi (372716)
$D5F -Bowser (1A3027)


Grass Tileset Palettes ($CDB)

BG:
291A0F -Green
36170F -Brown
30210F -Blue
27170F -Blocks (Useless value)
27160F -Red

Sprites:
1A3027 -Green
163027 -Red
0F3617 -Brown

Coins: $9E5 (Don't remember how this is formated in the ROM anymore)


Cave Tileset Palettes ($CFF)

BG:
291A09 -Green
3C1C0F -Blue
30211C -Water
27171C -Blocks (Used in the world number screen for the coin in the status bar)

Sprites:
1C3617 -Brown
163027 -Red
0C3C1C -Blue

Coins: $9E9 (Don't remember how this is formated in the ROM anymore)


Castle Tileset Palettes ($D23)

BG:
30100F -Gray (One of these is the pipe palette)
30100F -Gray (The other is the tile palette)
30160F -Red
27170F -Blocks (Useless value)

Sprites:
1C3617 -Blue
163027 -Red
003010 -Gray

Coins: $9ED (Don't remember how this is formated in the ROM anymore)


Water Tileset Palettes ($CB1)

BG:
151225 -Pink
3A1A0F -Green
30120F -Blue
07120F -Blocks (Useless value)

Sprites:
103027 -Green
163027 -Red
0F3010 -White

Coins: $9E1 (Don't remember how this is formated in the ROM anymore)

Edit: Fixed some mistakes.
frantik
Posts: 43/66
there's this thread: http://board.acmlm.org/thread.php?id=89


and there's the rom hacking repository site with a few docs.. finding the pallette info should be easy (it's not SMB specific.. just search for the hex values of the colors in the rom) and here's the jump offsets found in
a doc on the site :

Jumps
Note: The lower the value, the higher the jumps. Experiment!
Standing:
Offset $3634(tsv) $3434(ntsv)
20 - normal
19 - Luigi jumps
00 - float up as long as you hold the button
I'm not sure what the next byte means but set it to whatever you put standing jumps as.
Walking:
Offset $3636(tsv) $3436(ntsv)
1E - Normal
19 - Luigi jumps
00 - float up as long as you hold the button.
I'm not sure what the next byte means but set it to whatever you put the running jumps as
Running: Offset $3638(tsv) $3438(ntsv)
28 - Normal
21 - Luigi jumps
00 - float up as long as you hold the button.
elixirnova
Posts: 7/177
Hey are there any docs on SMB1 hacking with jump height location and music location and pallets and stuff?
Acmlm's Board - I2 Archive - Rom Hacking - Smb1 hacking


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