Dragonsbrethren
Posts: 1/31 |
*Breaks out SMB1 hacking notes*
Ah, here's all the palette info I bothered to record while working on Mario Evolution (These are a little... strange, I didn't feel like writing too many offsets so I wrote down the default values... I don't know why...)
Main Characters $5E7 -Mario (162718) $5EB -Luigi (302719) $5EF -Fire Mario/Luigi (372716) $D5F -Bowser (1A3027)
Grass Tileset Palettes ($CDB)
BG: 291A0F -Green 36170F -Brown 30210F -Blue 27170F -Blocks (Useless value) 27160F -Red
Sprites: 1A3027 -Green 163027 -Red 0F3617 -Brown
Coins: $9E5 (Don't remember how this is formated in the ROM anymore)
Cave Tileset Palettes ($CFF)
BG: 291A09 -Green 3C1C0F -Blue 30211C -Water 27171C -Blocks (Used in the world number screen for the coin in the status bar)
Sprites: 1C3617 -Brown 163027 -Red 0C3C1C -Blue
Coins: $9E9 (Don't remember how this is formated in the ROM anymore)
Castle Tileset Palettes ($D23)
BG: 30100F -Gray (One of these is the pipe palette) 30100F -Gray (The other is the tile palette) 30160F -Red 27170F -Blocks (Useless value)
Sprites: 1C3617 -Blue 163027 -Red 003010 -Gray
Coins: $9ED (Don't remember how this is formated in the ROM anymore)
Water Tileset Palettes ($CB1)
BG: 151225 -Pink 3A1A0F -Green 30120F -Blue 07120F -Blocks (Useless value)
Sprites: 103027 -Green 163027 -Red 0F3010 -White
Coins: $9E1 (Don't remember how this is formated in the ROM anymore)
Edit: Fixed some mistakes. |