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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Weird Overworld Palette Problem [Issue]
  
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Atma X
Posts: 111/801
The last 8 colors (besides the Transparancy, so technically the last 7 colors)
of Palette 3 work correctly.


You might also be able to accuratly change palettes 0-3 by editing the Shared Palettes in Lunar Magic's (the Level Editor itself) Palettle Editor. I haven't really tested this, but you can try.
cpubasic13
Posts: 205/1346
Originally posted by Kirby all the way
Palettes 0-3 are "Really" messed up.... Cant use them very well....

I tried using them for a sky type world.... Bad results. SOOOO if you dont mind sacrificing a palette, then you can custom design some greyscale, but other than that, youve got a problem.


That stinks. Oh well. There is always space to use in the Special World.
KATW
Posts: 357/3959
Palettes 0-3 are "Really" messed up.... Cant use them very well....

I tried using them for a sky type world.... Bad results. SOOOO if you dont mind sacrificing a palette, then you can custom design some greyscale, but other than that, youve got a problem.
Atma X
Posts: 110/801
Most of Palettes 0-3 don't show up the same way in the Game that they do in Lunar Magic, but it sounds like you might have a different Problim.
cpubasic13
Posts: 203/1346
I have an idea for a level in my overworld: a greyscale level. There is one problem, though...


This is what it is supposed to look like.



After you leave a level.

I am using palette 0 and 3 of the original palettes. Help, please?
Acmlm's Board - I2 Archive - Super Mario World hacking - Weird Overworld Palette Problem [Issue]


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