User | Post |
Atma X
Posts: 111/801 |
The last 8 colors (besides the Transparancy, so technically the last 7 colors) of Palette 3 work correctly.
You might also be able to accuratly change palettes 0-3 by editing the Shared Palettes in Lunar Magic's (the Level Editor itself) Palettle Editor. I haven't really tested this, but you can try. |
cpubasic13
Posts: 205/1346 |
Originally posted by Kirby all the way Palettes 0-3 are "Really" messed up.... Cant use them very well....
I tried using them for a sky type world.... Bad results. SOOOO if you dont mind sacrificing a palette, then you can custom design some greyscale, but other than that, youve got a problem.
That stinks. Oh well. There is always space to use in the Special World. |
KATW
Posts: 357/3959 |
Palettes 0-3 are "Really" messed up.... Cant use them very well....
I tried using them for a sky type world.... Bad results. SOOOO if you dont mind sacrificing a palette, then you can custom design some greyscale, but other than that, youve got a problem. |
Atma X
Posts: 110/801 |
Most of Palettes 0-3 don't show up the same way in the Game that they do in Lunar Magic, but it sounds like you might have a different Problim. |
cpubasic13
Posts: 203/1346 |
I have an idea for a level in my overworld: a greyscale level. There is one problem, though...
This is what it is supposed to look like.
After you leave a level.
I am using palette 0 and 3 of the original palettes. Help, please? |