Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Problems Persist in Megaman Ultra. VISINE related.
  
User name:
Password:
Reply:
 

UserPost
DurfarC
Posts: 446/483
Ok, that's not good, because then it has something to do with the Page Data L/R or Page ptr L/R to do. I had the same problem myself, but managed to fix it by just playing around. I suggest you either wait for someone with more knowledge about Visine to reply, or you can send the hack to me and I can try to fix it (just PM me). At least, I fixed the problem on my own hack...

Edit: I helped him and we managed to fix it.
infidelity
Posts: 110/164
yeah, different graphics of course, lol

but that's the right idea
DurfarC
Posts: 445/483
Not sure if I understand what you mean, but does your level look something like this?:

Image hosted by TinyPic.com
infidelity
Posts: 109/164
wow, I don't have that!

ok, I now understand how to fix the Wily castle problems from the diagram of the scroll paths. Thanks. But I have 1 other problem, and I know this one will appear again.

In Woodman. When I start at the middle checkpoint, my scrolling gets screwed up. like, the screen I start on is fine, just what it's supposed to look like, even the enemies are correct!, but when I start to scroll, the top part of the level path appears, with my enemies from the 2nd checkpoint floating around. I thought that I;d had this figured out, but I must be doing something wrong, here;s my values, and please tell me where I'm screwing up, because the beginning, and last checkpoints all work correctly.

Screen Start 00 0d 16
Event Start 00 13 24
Items Start 00 06 08

Scroll Data 00 01 03
Scroll Lock L 00 0d 16
Scroll Lock R 0c 14 16

Scroll Data 4c 47 20 20 00

I think this looks correct though. What do you all think?
Thanks! :-)
DurfarC
Posts: 444/483
It's not covered in the readme, but it's covered in the Visine Help File. I thought it was included in the zip file I downloaded ages ago, but in case it wasn't, you can find it at the bottom at this page. When you've downloaded it, select "Chapter 6 - Scrolling and Level path", and then take a look at the section called "scrolldata".

If you don't understand it, though, I (or anyone else) can try to explain it further.
infidelity
Posts: 108/164
holy shit that worked.

Please, can you explain this to me, cause this happend in my original hack, Wily 3- to the end, were all screwed up, all one block levels. What you've just showed me, is not covered in the Readme, of VISINE. Please explain to me, cause I know this will happen again. Thanks for the speedy reply!

The reason why I ask this, is because this could "possibly" save my old hack, I say possibly, because the Wily1 boss doesn't appear, and the game resets itself.
DurfarC
Posts: 442/483
This is simple, just go to the 3rd Wily Stage, press F6, choose advanced settings and change the scroll data from 0e to 05.
infidelity
Posts: 107/164
OK, NEW PROBLEM!

I'm editing Woodman's stage. I'm using custom scrooling for that level. Now, I know that this will also affect Wily3 stage, so I kept all the original numbers for that level, when I edited Woodman.

I began doing an hours worth of level design, and I was randomly looking through all the other levels, and I noticed the scrooling for Wily3 is all screwed up.

The level path, it only shows 1 block?!?!? and when I hit "s" it shows all the values, yet, there's only 1 block appearing in Wily3. Here are my hacked values, and the original values.

Original Megaman 2. This is shown when you view Woodman's Scrolling data.

44 40 20 20 20 80 80 44
40 40 40 22 20 00 40 40
40 44 40 40 40 40 22 00
00 00 FF FF FF FF FF FF
FF FF FF FF FF FF FF FF
FF FF FF FF

My Megaman 2 Hack. This is shown when you view Woodman's Scrolling data.

4C 47 20 20 00 40 40 40
44 40 40 40 40 22 00 00
00 FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF
FF FF FF FF

**Note** Those values, are all the same when you view it in the Wily3 level as well. Now, I want to keep my values. How can I fix this so Wily 3 will work?!?!?
Deathknight
Posts: 45/46
Well, I would think the only fool proof way of doing it would be just moving and changing types. There will be glitches but a minimum number of them and most of them will be easy to fix I would imagine. Only other method I could suggest is instead of using an editor which will always have glitches, hex edit. Wish I could be more help.
GimpyEd
Posts: 34/52
Wish I could help
infidelity
Posts: 106/164
well, I redid Heatman's level design the way I want it to look. Everything is working fine. BUT, I haven't edited, added, or deleted, any of the enemies in that stage. And because I haven't done that, the game hasn't screwed up. That's fine and dandy, but how am I supposed to make my own hack?!? What do I have to with the enemies, and items, so it wont screw up the game?!? Fx3, any ideas, or anybody for that matter?!? I need to know this.......
GimpyEd
Posts: 31/52
Have you figured it out?
infidelity
Posts: 105/164
hmm, I believe I have done both. If that's the case, what must I do?

EDIT - by that I mean, I have added/deleted enemies. what must I do?
DurfarC
Posts: 433/483
I've also had that problem (and I still have it), and I also think it has something to do with added/deleted enemies. You can always make so that you have to turn left in the beginning of the stage...
dan
Posts: 682/782
Have you added/deleted any enemies?
infidelity
Posts: 104/164
OK. I'm getting fed up now. I'm editing Heatman. Now, I have not edited the scrolling data. I haven;t edited checkpoints, I haven't edited how many rooms there are. I'm keeping heatman the same as the original in everyway, except the look.

I've backed up my game, and I know it's now VISINE related. I have a fresh zip of Megaman2. Now, my problem. I use TLP to install different pics for heatman's level. Now, when I get to the checkpoint of the level, and I change designs, the game screws up. When I die during the level past the checkpoint, I have to turn megaman left, to make the eneimes appear. AND, for the hell of it. I decided to jump to Wily 1. The game doesn;t go black when the level starts, but it's still glitched. I have to turn left in order for the enemies to appear in the Wily 1 level.

Now, what the hell am I doing wrong?!?!?!?!?!?!? What am I doing wrong in VISINE?!?!? Am I doing something wrong with the TSA blocks?!?!? Am I editing to far?!?!?!? what is going on?!?!?!?! Am I not supposed to edit the 4 blocks on the right to a certain degree?!? "aka" like is there a limit to how many blocks I can use to paste TSA blocks into?!? I've excedded $30. Any Ideas?
Acmlm's Board - I2 Archive - Rom Hacking - Problems Persist in Megaman Ultra. VISINE related.


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.003 seconds.