User | Post |
NooNooKKM
Posts: 118/118 |
Okay it works now, but I suck at identifying instruments |
Kyoufu Kawa
Posts: 1958/2481 |
There won't be a next EM package. Didn't you get the memo? |
Luigi-San
Posts: 525/736 |
Well well, another fine Helmeted Rodent program. By any chance will it be included in the next EM package? |
NooNooKKM
Posts: 116/118 |
INstrument samples?
I could sure use this
EDIT: An RTE? *screams NOOOOOOOOOOOOO like Vader does*
|
Kyoufu Kawa
Posts: 1935/2481 |
Originally posted by Dart Zaidyer
Well, I think this is a great idea. As someone who works with Tracker music often, it's hard enough to rip a clean sample by myself. I'd like to see something like this for non-Sappy games, such as Metroid Zero Mission.
If you can describe the music format, especially how and where the samples are, I could do that.
As for X, don't get your hopes up. |
Dart Zaidyer
Posts: 69/72 |
Well, I think this is a great idea. As someone who works with Tracker music often, it's hard enough to rip a clean sample by myself. I'd like to see something like this for non-Sappy games, such as Metroid Zero Mission. |
Xkeeper
Posts: 3389/-863 |
your next tool had better be named "Syrup" or else you're getting kicked.
and, nice tos ee you finally put that data to use |
Heian-794
Posts: 796/896 |
Kawa, I never, ever, ever would have gotten that
I actually opened the Unicode table looking for 8900 and saw the character for "naked" (裸 and thought you were leading us into something objectionable, but fortunately that glyph was at 88F8. So we're safe. |
Kyoufu Kawa
Posts: 1928/2481 |
BZZZT Wrong!
It's the Mystery Bytes that Maple uses to find the MST. They are found in every compatible game, at varying locations. They are 16-bit THUMB instructions, aside from the wildcarded one which is a 32-bit jump instruction that differs from game to game. It is immediatly followed by two pointers, the second being the MST. |
Heian-794
Posts: 794/896 |
It's not really that important, but I'll have a look around for that ModPlug Tracker. Might be fun to try switching the instruments around!
Also, can anyone guess what the hex codes in my custom title mean? (shut up X)
Some semi-meaningless Chinese-only Unicode characters? |
Kyoufu Kawa
Posts: 1926/2481 |
Ripper: I've done a program that could dump track data before. I can do it again. Creator: No need if you can grok MKS4AGB, available through me by request.
Edit: Did you try importing an exported MIDI into ModPlug Tracker and replacing the samples?
Also, can anyone guess what the hex codes in my custom title mean? (shut up X) |
Heian-794
Posts: 792/896 |
I've got that, Kawa, but the instruments turn our horribly wrong!
Of course with ROMs and save files, it's not too hard to hear any desired piece of music in a GBA game. But a genuine music ripper/creator would be nice. |
Kyoufu Kawa
Posts: 1924/2481 |
Originally posted by Heian-794
If it ripped the samples and the MIDI (-like?) sequences to full-fledged music files, that would be fantastic!
MIDI-like. Use Bouch |
Heian-794
Posts: 791/896 |
If it ripped the samples and the MIDI (-like?) sequences to full-fledged music files, that would be fantastic!
One immediate thing that hasn't been mentioned is that it gives you the locations of the samples, which means that when hacking and looking for data, you can immediately eliminate all these locations. A pleasant side effect! |
Celice
Posts: 61/128 |
I'm not sure how this will help me, but's its just as cool none the less. Good job! |
Kyoufu Kawa
Posts: 1920/2481 |
Maple.
It's a tool that can rip most (if not close to all) instrument samples from any GBA game that uses the Sappy music engine.
Features * Detects the song table location itself - no need for databases, and you get more than enough time to write it down for Bouch |