User | Post |
xZeaLitYx
Posts: 3/199 |
Ahaha! I said outloud 'aww hell yeah' when reading this!
They're all going to be blown away when I tell them its time to divide up the CC script for assembly.
Edit: I'm not familiar with .ccp files, though I've read a basic description of them. |
Chickenlump
Posts: 144/722 |
http://www.romhacking.com/utils/dataed.php#psxdata
Indeed. All kinds of good PSX hacking is going on over at romhacking.com. Good luck with your scripts, and can't wait for your site to re-open! |
Gavin
Posts: 30/799 |
Originally posted by Imajin I'm guessing that the script would be in the ISOs, which I'd guess you'd hjave to crack open with an ISO utility.. The script should be in one of the files, and if you're lucky it might use ASCII
PSX often does use ascii actually
and about hacking CC's text, you're in luck sir: http://www.romhacking.com/utils/dataed.php#psxdata
utility linkage. and didn't you seem to have chosen the right game |
xZeaLitYx
Posts: 2/199 |
All right then. My friends have warned me that it might be compressed as well. |
Imajin
Posts: 226/452 |
I'm guessing that the script would be in the ISOs, which I'd guess you'd hjave to crack open with an ISO utility.. The script should be in one of the files, and if you're lucky it might use ASCII |
xZeaLitYx
Posts: 1/199 |
Thanks to the efforts of the Chrono Compendium's members and other people who assisted,
The entire script of Chrono Trigger is finished and edited, including unused lines!
This was accomplished by dumping the script. Only one Chrono series game script remains to be edited -- Cross's, and I would like to dump its script as well so that we may find any unused lines there. It would also ensure perfect accuracy. My problem is, I have no blazing idea how to dump such a thing.
Help is appreciated, and shall be reflected in the Credits section of the forthcoming Cross script. |