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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB and TLL Beta Testing
  
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Sukasa
Posts: 1666/1981
I've player through the hack, but I haven't been able to find any glitches other than the ones that the other testers listed out.
XPeter
Posts: 734/963
Okay, yeah I'll do that. Thanks for all your help so far everybody. Right now, I'm waiting for mikeyk to fix a few of the glitches and to do some ASM work on it too. As soon as he gets back to me I'll fix all of those glitches mentioned. And right before they're ready for release, I'll hire back some of the testers. And I'll also need a few testers for SMB1.5.
The Kirby
Posts: 42/48
This may be off the current subject, but after seeing how many glitches are in this hack, I recommend sending an updated demo to us beta-testers after you've fixed the aforementioned problems, because there are bound to be some glitches that you will forget to fix in the final version.
XPeter
Posts: 718/963
I want it to look the same (which it does), but i obviously I can't make those toad houses hold those mini games. I think I have some ideas of my own now, I'll try them out and see how they work.
SoNotNormal
Posts: 153/793
Hmm . . do you want the e-world to be exactly like super mario advance 4, or would you like it to be totally different? I'm assuming different, considering you nee dideas for it, but just confirming.
kristopher_pearman
Posts: 94/105
Well ive only just got round to testing it as i was stuck in mablethorpe since friday due to car trouble and ive not found any bugs that havent already been mentioned but im sure the mushroom doesnt jump NEARLY as high in all stars , you can fall through the blocks with the 1 ups and mushrooms in 1-2 which led to a couple of deaths .

Ideas :

Make the e-world accesible after beating 8-4 then you can use the powerups in a-d but dont put a feather in there, wait until you clear D-4 before allowing the player to get the feather, also how about like a bonus level like the switch palaces but more fun.

But how about you put the bowser battle at the end of the e-world? like 1 final level which is just the fight with bowser that way, you dont have to edit any of the levels from the original and you can still end the game.

i have a question though, are you going to use events on the ow? or is it just gonna be a level select?
XPeter
Posts: 714/963
Originally posted by Cardcaptor Yoshi
looks like pacman now )



hehe, good one. yeah i'll fix that b_all n' chain.

okay, thanks for the help, you're back in the credits. still waiting for you, smwedit.
Cardcaptor Yoshi
Posts: 28/30
Wah! I've been a little busy recently, so I haven't been able to test as much recently, sorry.

But I swear I posted something a couple posts up. Whatever.

Back to testing...

3-1) Probably not related to the actual hack but if Mario is invincible (after being hit), it stays while going down a pipe. Sorry, it just seemed weird how Mario was flashing right at the beginning of the bonus world. *shrug* Trampoline can be grabbed, but that's how Mario World works. Maybe swap in a note block that looks like a tramopline? I think that'd work.

3-2) Flag's off-color at the end. (edit: I think it's off-color in all snow levels)

3-3) Shouldn't there be ground under the...uh, floor with the goal at the end? Cause if I fall enough I don't see anything under it.

4-1) SMW physics gripe: Lakitu doesn't drop straight down. Oh well. But he goes away a little early. I think he leaves once the staircase comes into view. Maybe you should tweak that?

4-2) Physics gripe: Pirhanas can be fireballed when they're inside their pipes

4-4) Wrong exit at first path warps to bonus room.

5-4) Mushroom dissapears, ball-and-chain lose segments (looks like pacman now )
XPeter
Posts: 713/963
No the overworld is SMB3 style. I might rip the challenge levels for world-e. I probably won't make the buzzy beetle levels, but i'm not sure. If enough people want me to, i suppose i could do it, but right now i don't really care about *worlds. smwedit and Cardcaptor Yoshi: I didn't choose you two to beta test just so you could play these games. Since neither of you have given feedback, your names won't appear in the credits.
hiroshi
Posts: 1/1
Are you incorporating anything from Super Mario Bros DX such as the overworld or the challenge world items? I saw that you were using an overworld, but I wasn't sure if you were drawing influence from the GBC game.

Also, will you have the master quest that you get after beating it (fast enemies, beetles replace goombas, repeating levels are always the more difficult version, etc)?

Anyways, from what I've seen... both of your hacks look awesome! As one of the people that worked on the original "Mario Improvement" level editor (D]ab-om[B, as I was known back then), I applaud your efforts. I hate that I missed out on the beta test, but I definitely look forward to making new SMB1 (and SMB3) levels in the much more flexible SMW engine. =) Thank you so much for not locking this hack.
XPeter
Posts: 705/963
Good idea stag. I'm too lazy to send a PM so could the next staff member to see this change it to "SMB and TLL Beta Testing"? Thanks. Sorry Yoshi Master, maybe SMB1.5 next month.
stag019
Posts: 264/299
Ya, I'm 999‰ sure it's defidently too late. The Hurricane, why don't you ask for a name change for this thread.
20 Beta Testers Wanted!Gotten!
Or something. Can you use HTML is thread titles?
Yoshi Master
Posts: 48/138
If its not to late. I'll take either one to test. I'll do everything I possibly can to help.
MadMikeXP
Posts: 142/168
sorry about that stag, I never saw your reply I might have missed it by accident.
Also have you ever decided to go from stag to flamestag ? i think it would be cool....! sorry TH for getting off topic.
stag019
Posts: 258/299
Originally posted by MadMikeXP
2.If you have a koopa shell in your hand when you get to the goal in any level and kick the shell, either the shell will rochet off blocks back and fourth and won't knock the livin daylights out of luigi or it will just sit there and won'r disappear. you need to fix this by having the shell automatically disappear or give the player either a 1-up or mushroom.

I said that one. It never just sat there though.
MadMikeXP
Posts: 141/168
Hey pete and the rest of you beta testers, sorry I'm late just now giving you my report and tips I got caught up with business and homework today and haven't got a chance to tell you some problems that I found.

1.If you hit a koopa they will retreate inside there shell, after about 15 to 20 seconds either they won't come back out and start walking again or they will disappear in a puff of smoke or they will fall straight out of the game as if they got knocked out by one of there koopa member's shell.

2.If you have a koopa shell in your hand when you get to the goal in any level and kick the shell, either the shell will rochet off blocks back and fourth and won't knock the livin daylights out of luigi or it will just sit there and won'r disappear. you need to fix this by having the shell automatically disappear or give the player either a 1-up or mushroom.

3. I can't remember which water level it was, I think its before world 5 you have a big problem with the bloobers if they are sitting on a object and if you get near them they will just sit there and won't move however the other bloobers in the water will chase you until they fall asleep again.

4. In every castle when you get near the end and find bowser he's just a statue just firing fireballs in a straight row and won't move...... is it possible that you can ludwig von koopa into a bowser by changing his GFX ? if so that would be good if its possible and won't screw up the game in anyway.

5.in world 1-2 you have a mini size problem with your bricks if you are small luigi and hit the brick when it bounces up the color will turn brown when hit and will reset when it goes back down.

I hope that this helpfull to you TH. also when you get the chance I need to ask a small favor of you and it won't be anything big that will take you off schedule for your hack.
Xkeeper 2.0
Posts: 649/1091
World 1 bugs:

1-1
No poison mushroom? Thought you'd have had that if you have the hammer bros.
Dunno if that 1-up was there in TLL.

1-2
Warp pipe to world 4 takes you to 1-3?
I can't stay on the bricks at the top at points when walking right. Set their tile properties to something like 130.

1-4
Axe stays visible after clearing the level.

World 2 bugs:

2-2
Block at staircase: Don't recall it in TLL...

2-4
Luigi should fall into a pit behind the alva and die.

Other bugs
Palette on the save dialog is off.
Can't enter W2 mushroom house
W2's fortress doesn't crumble.

World 3 bugs:

3-1
Hammer Bros. stop throwing hammers after awhile.

3-3

It's quite easy to skip the flagpole.

World 4 bugs:

4-1
Lakitu's Invisible Cloud returns!

World 7 bugs:

7-4
Teleport blocks near the 1 block tall passage. When triggered, Luigi gets stuck in the ground and dies.

World 9 bugs:

9-4
Random fireball at occasions.
And can anyone translate what those damn blocks say?

World D bugs:

D-1
You get ice traction after being in the bonus area.

D-4
After beating this level, the enemies turn into SMW's Special World enemies. Not good, IMO. =\

General inaccuracies

Star lasts too long...
The death music isn't correct, nor is the bonus music.
I recall abonus area in 1-2, could just be me though.
Cloud bonus music is incorrect. It's a refreshing change, however.
Luigi looks like Mario when he is shrinking after being hit.
No flying leaves. This could be hard to add, though =\

I'm going to play some more right now.
XPeter
Posts: 700/963
You like the OW, yeah? I'm really glad to hear that, because I put a huge amount of work into each one. By the way, since nobody has played both to know this, SMB1 uses SMB3 OW GFX, and SMBTLL uses SMA4 e-world GFX, and the layouts themselves are completely different.
SoNotNormal
Posts: 137/793
Here's a comment for you - I LOVE the OW . . no really, I'm serious Like how you make it SMB3. Oh, and you want ideas for the endings of 8-4 and D-4 - umm, ok, how about . . "Thank you, Mario. You saved me once again from the evil Bowser, and restored peace to the land. Way to go." or "Oh, thank you Mario. You are my hero! Now, let's get out of this foul place, and never return."

I know, they suck, but who said I was creative
XPeter
Posts: 699/963
So GoYo, any comments about the game to get everybody else hyped up about it?
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMB and TLL Beta Testing


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